# Diffusion Models are Efficient Data Generators for Human Mesh Recovery

arXiv: https://arxiv.org/abs/2403.11111 · HTML: https://mlsanity.com/paper/2403.11111/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 60 of its 78 references that are in the map.
- First posted on arXiv 17 Mar 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 60)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Synthetic Data from Diffusion Models Improves ImageNet Classification](https://mlsanity.com/paper/2304.08466/) (2023)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)

## Built on by (most cited first, 8 of 8)

- [LRM-Zero: Training Large Reconstruction Models with Synthesized Data](https://mlsanity.com/paper/2406.09371/) (2024)
- [Monocular Human-Object Reconstruction in the Wild](https://mlsanity.com/paper/2407.20566/) (2024)
- [Robust 3D Shape Reconstruction in Zero-Shot from a Single Image in the Wild](https://mlsanity.com/paper/2403.14539/) (2024)
- [SAM4Dcap: Training-free Biomechanical Twin System from Monocular Video](https://mlsanity.com/paper/2602.13760/) (2026)
- [InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement](https://mlsanity.com/paper/2604.19673/) (2026)
- [X as Supervision: Contending with Depth Ambiguity in Unsupervised Monocular 3D Pose Estimation](https://mlsanity.com/paper/2411.13026/) (2024)
- [PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models](https://mlsanity.com/paper/2603.28763/) (2026)
- [GazeDiT: Gaze-Accurate Diffusion Image Generation for Eye Tracking via Spatial Conditioning](https://mlsanity.com/paper/2609.17814/) (2026)

## Abstract (arXiv)

Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor mocap datasets or datasets generated by a rendering engine using computer graphics (CG). Both categories of datasets exhibit inadequacies in furnishing adequate human identities and authentic in-the-wild background scenes, which are crucial for accurately simulating real-world distributions. In this work, we show that synthetic data created by generative models is complementary to CG-rendered data for achieving remarkable generalization performance on diverse real-world scenes. We propose an effective data generation pipeline based on recent diffusion models, termed HumanWild, which can effortlessly generate human images and corresponding 3D mesh annotations. Specifically, we first collect a large-scale human-centric dataset with comprehensive annotations, e.g, text captions, the depth map, and surface normal images. To generate a wide variety of human images with initial labels, we train a customized, multi-condition ControlNet model. The key to this process is using a 3D parametric model, e.g, SMPL-X, to create various condition inputs easily. Our data generation pipeline is both flexible and customizable, making it adaptable to multiple real-world tasks, such as human interaction in complex scenes and humans captured by wide-angle lenses. By relying solely on generative models, we can produce large-scale, in-the-wild human images with high-quality annotations, significantly reducing the need for manual image collection and annotation. The generated dataset encompasses a wide range of viewpoints, environments, and human identities, ensuring its versatility across different scenarios. We hope that our work could pave the way for scaling up 3D human recovery to in-the-wild scenes.
