# Mixed-Reality Digital Twins: Leveraging the Physical and Virtual Worlds for Hybrid Sim2Real Transition of Multi-Agent Reinforcement Learning Policies

arXiv: https://arxiv.org/abs/2403.10996 · HTML: https://mlsanity.com/paper/2403.10996/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 33 references that are in the map.
- First posted on arXiv 16 Mar 2024.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning](https://mlsanity.com/paper/1709.10082/) (2017)
- [Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.07971/) (2020)
- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learning](https://mlsanity.com/paper/2103.14666/) (2021)
- [Accelerated Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1803.02811/) (2018)
- [Bi-directional Domain Adaptation for Sim2Real Transfer of Embodied Navigation Agents](https://mlsanity.com/paper/2011.12421/) (2020)
- [Multi-agent Motion Planning for Dense and Dynamic Environments via Deep Reinforcement Learning](https://mlsanity.com/paper/2001.06627/) (2020)
- [Learning Interactive Driving Policies via Data-driven Simulation](https://mlsanity.com/paper/2111.12137/) (2021)
- [Transferring Multi-Agent Reinforcement Learning Policies for Autonomous Driving using Sim-to-Real](https://mlsanity.com/paper/2203.11653/) (2022)
- [Learning from Simulation, Racing in Reality](https://mlsanity.com/paper/2011.13332/) (2020)
- [F1/10: An Open-Source Autonomous Cyber-Physical Platform](https://mlsanity.com/paper/1901.08567/) (2019)
- [AutoDRIVE: A Comprehensive, Flexible and Integrated Digital Twin Ecosystem for Enhancing Autonomous Driving Research and Education](https://mlsanity.com/paper/2212.05241/) (2022)
- [Nigel -- Mechatronic Design and Robust Sim2Real Control of an Over-Actuated Autonomous Vehicle](https://mlsanity.com/paper/2401.11542/) (2024)

## Built on by (most cited first, 1 of 1)

- [A MARL Centered Reference Architecture for Large Language Model Augmentation in Smart Manufacturing](https://mlsanity.com/paper/2608.07148/) (2026)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) for cyber-physical vehicle systems usually requires a significantly long training time due to their inherent complexity. Furthermore, deploying the trained policies in the real world demands a feature-rich environment along with multiple physical embodied agents, which may not be feasible due to monetary, physical, energy, or safety constraints. This work seeks to address these pain points by presenting a mixed-reality (MR) digital twin (DT) framework capable of: (i) boosting training speeds by selectively scaling parallelized simulation workloads on-demand, and (ii) immersing the MARL policies across hybrid simulation-to-reality (sim2real) experiments. The viability and performance of the proposed framework are highlighted through two representative use cases, which cover cooperative as well as competitive classes of MARL problems. We study the effect of: (i) agent and environment parallelization on training time, and (ii) systematic domain randomization on zero-shot sim2real transfer, across both case studies. Results indicate up to 76.3% reduction in training time with the proposed parallelization scheme and sim2real gap as low as 2.9% using the proposed deployment method.
