# Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games

arXiv: https://arxiv.org/abs/2403.10794 · HTML: https://mlsanity.com/paper/2403.10794/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 60 references that are in the map.
- First posted on arXiv 16 Mar 2024.

## Builds on (most cited first, 25 of 25)

- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Diffusion Models in Vision: A Survey](https://mlsanity.com/paper/2209.04747/) (2022)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Motion Planning Diffusion: Learning and Planning of Robot Motions with Diffusion Models](https://mlsanity.com/paper/2308.01557/) (2023)
- [Diffusion Model is an Effective Planner and Data Synthesizer for Multi-Task Reinforcement Learning](https://mlsanity.com/paper/2305.18459/) (2023)
- [Diffusion Models for Reinforcement Learning: A Survey](https://mlsanity.com/paper/2311.01223/) (2023)
- [Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks](https://mlsanity.com/paper/2110.03655/) (2021)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Diffusion World Model: Future Modeling Beyond Step-by-Step Rollout for Offline Reinforcement Learning](https://mlsanity.com/paper/2402.03570/) (2024)
- [Decentralized Multi-Agent Pursuit using Deep Reinforcement Learning](https://mlsanity.com/paper/2010.08193/) (2020)
- [Distributional Reinforcement Learning for Multi-Dimensional Reward Functions](https://mlsanity.com/paper/2110.13578/) (2021)
- [DiPPeR: Diffusion-based 2D Path Planner applied on Legged Robots](https://mlsanity.com/paper/2310.07842/) (2023)
- [Arena-Rosnav: Towards Deployment of Deep-Reinforcement-Learning-Based Obstacle Avoidance into Conventional Autonomous Navigation Systems](https://mlsanity.com/paper/2104.03616/) (2021)
- [Learning Models of Adversarial Agent Behavior under Partial Observability](https://mlsanity.com/paper/2306.11168/) (2023)
- [A Vision-based Irregular Obstacle Avoidance Framework via Deep Reinforcement Learning](https://mlsanity.com/paper/2108.06887/) (2021)
- [Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable Environment](https://mlsanity.com/paper/2306.11301/) (2023)
- [Discrete-Time Dynamic Noncooperative Game Theory](https://mlsanity.com/paper/1409.5225/) (2014)
- [Min-Max Q-Learning for Multi-Player Pursuit-Evasion Games](https://mlsanity.com/paper/2003.03727/) (2020)
- [Pursuit-Evasion Game with Hybrid System of Dynamics](https://mlsanity.com/paper/2007.08136/) (2020)

## Built on by (most cited first, 7 of 7)

- [Diffusion Model for Planning: A Systematic Literature Review](https://mlsanity.com/paper/2408.10266/) (2024)
- [FDPP: Fine-tune Diffusion Policy with Human Preference](https://mlsanity.com/paper/2501.08259/) (2025)
- [Exploring the limits of Hierarchical World Models in Reinforcement Learning](https://mlsanity.com/paper/2406.00483/) (2024)
- [CHD: Coupled Hierarchical Diffusion for Long-Horizon Tasks](https://mlsanity.com/paper/2505.07261/) (2025)
- [Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance](https://mlsanity.com/paper/2409.15528/) (2024)
- [Diffusion Models for Reinforcement Learning: Foundations, Taxonomy, and Development](https://mlsanity.com/paper/2510.12253/) (2025)
- [Push Smarter, Not Harder: Hierarchical RL-Diffusion Policy for Efficient Nonprehensile Manipulation](https://mlsanity.com/paper/2512.10099/) (2025)

## Abstract (arXiv)

Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target in a partially observable multi-agent adversarial pursuit-evasion game (PEG). Pursuit-evasion problems are relevant to various applications, such as search and rescue operations and surveillance robots, where robots must effectively plan their actions to gather intelligence or accomplish mission tasks while avoiding detection or capture. We propose a hierarchical architecture that integrates a high-level diffusion model to plan global paths responsive to environment data, while a low-level RL policy reasons about evasive versus global path-following behavior. The benchmark results across different domains and different observability show that our approach outperforms baselines by 77.18% and 47.38% on detection and goal reaching rate, which leads to 51.4% increasing of the performance score on average. Additionally, our method improves interpretability, flexibility and efficiency of the learned policy.
