# Personalized Embodied Navigation for Portable Object Finding

arXiv: https://arxiv.org/abs/2403.09905 · HTML: https://mlsanity.com/paper/2403.09905/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 50 references that are in the map.
- First posted on arXiv 14 Mar 2024.

## Builds on (most cited first, 30 of 32)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Topological Planning with Transformers for Vision-and-Language Navigation](https://mlsanity.com/paper/2012.05292/) (2020)
- [MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation](https://mlsanity.com/paper/2012.03912/) (2020)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [ViNG: Learning Open-World Navigation with Visual Goals](https://mlsanity.com/paper/2012.09812/) (2020)
- [Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation](https://mlsanity.com/paper/2303.03480/) (2023)
- [OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNav](https://mlsanity.com/paper/2303.07798/) (2023)
- [CLIP-Nav: Using CLIP for Zero-Shot Vision-and-Language Navigation](https://mlsanity.com/paper/2211.16649/) (2022)
- [Topological Semantic Graph Memory for Image-Goal Navigation](https://mlsanity.com/paper/2209.08274/) (2022)
- [Improving Cross-Modal Alignment in Vision Language Navigation via Syntactic Information](https://mlsanity.com/paper/2104.09580/) (2021)
- [DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory Behaviors](https://mlsanity.com/paper/2002.03038/) (2020)
- [PEANUT: Predicting and Navigating to Unseen Targets](https://mlsanity.com/paper/2212.02497/) (2022)
- [Proactive Robot Assistance via Spatio-Temporal Object Modeling](https://mlsanity.com/paper/2211.15501/) (2022)
- [Modeling Dynamic Environments with Scene Graph Memory](https://mlsanity.com/paper/2305.17537/) (2023)
- [Advances in Embodied Navigation Using Large Language Models: A Survey](https://mlsanity.com/paper/2311.00530/) (2023)
- [Online Learning of Reusable Abstract Models for Object Goal Navigation](https://mlsanity.com/paper/2203.02583/) (2022)
- [Lifelong Topological Visual Navigation](https://mlsanity.com/paper/2110.08488/) (2021)
- [Exploiting Proximity-Aware Tasks for Embodied Social Navigation](https://mlsanity.com/paper/2212.00767/) (2022)

## Built on by (most cited first, 3 of 3)

- [FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching](https://mlsanity.com/paper/2606.20209/) (2026)
- [Beyond the Remembered World: Predictive 4D Belief for Persistent Navigation in Evolving Worlds](https://mlsanity.com/paper/2609.39166/) (2026)
- [Lifelong small-object navigation in changing object layouts: a benchmark and method](https://mlsanity.com/paper/2610.10125/) (2026)

## Abstract (arXiv)

Embodied navigation methods commonly operate in static environments with stationary objects. In this work, we present approaches for tackling navigation in dynamic scenarios with non-stationary targets. In an indoor environment, we assume that these objects are everyday portable items moved by human intervention. We therefore formalize the problem as a personalized habit learning problem. To learn these habits, we introduce two Transit-Aware Planning (TAP) approaches that enrich embodied navigation policies with object path information. TAP improves performance in portable object finding by rewarding agents that learn to synchronize their routes with target routes. TAPs are evaluated on Dynamic Object Maps (DOMs), a dynamic variant of node-attributed topological graphs with structured object transitions. DOMs mimic human habits to simulate realistic object routes on a graph. We test TAP agents both in simulation as well as the real-world. In the MP3D simulator, TAP improves the success of a vanilla agent by 21.1% in finding non-stationary targets, while also generalizing better from static environments by 44.5% when measured by Relative Change in Success. In the real-world, we note a similar 18.3% increase on average, in multiple transit scenarios. We present qualitative inferences of TAP-agents deployed in the real world, showing them to be especially better at providing personalized assistance by finding targets in positions that they are usually not expected to be in (a toothbrush in a workspace). We also provide details of our real-to-sim pipeline, which allows researchers to generate simulations of their own physical environments for TAP, aiming to foster research in this area.
