# BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation

arXiv: https://arxiv.org/abs/2403.09227 · HTML: https://mlsanity.com/paper/2403.09227/

## Key facts

- Cited by 148 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 84 references that are in the map.
- First posted on arXiv 14 Mar 2024.

## Builds on (most cited first, 30 of 42)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [SQuAD: 100,000+ Questions for Machine Comprehension of Text](https://mlsanity.com/paper/1606.05250/) (2016)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [VizWiz Grand Challenge: Answering Visual Questions from Blind People](https://mlsanity.com/paper/1802.08218/) (2018)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [WikiHow: A Large Scale Text Summarization Dataset](https://mlsanity.com/paper/1810.09305/) (2018)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [Actor and Observer: Joint Modeling of First and Third-Person Videos](https://mlsanity.com/paper/1804.09627/) (2018)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)

## Built on by (most cited first, 30 of 148)

- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models](https://mlsanity.com/paper/2505.04921/) (2025)
- [CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation](https://mlsanity.com/paper/2603.22435/) (2026)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [STI-Bench: Are MLLMs Ready for Precise Spatial-Temporal World Understanding?](https://mlsanity.com/paper/2503.23765/) (2025)
- [SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects](https://mlsanity.com/paper/2410.16499/) (2024)
- [Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey](https://mlsanity.com/paper/2508.13073/) (2025)
- [Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method](https://mlsanity.com/paper/2412.09082/) (2024)
- [ASPIRE: Agentic /Skills Discovery for Robotics](https://mlsanity.com/paper/2607.00272/) (2026)
- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [AutoEval: Autonomous Evaluation of Generalist Robot Manipulation Policies in the Real World](https://mlsanity.com/paper/2503.24278/) (2025)
- [RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design](https://mlsanity.com/paper/2603.01229/) (2026)
- [Towards Generalist Robot Learning from Internet Video: A Survey](https://mlsanity.com/paper/2404.19664/) (2024)
- [Large Language Models for Planning: A Comprehensive and Systematic Survey](https://mlsanity.com/paper/2505.19683/) (2025)
- [Memory, Benchmark & Robots: A Benchmark for Solving Complex Tasks with Reinforcement Learning](https://mlsanity.com/paper/2502.10550/) (2025)
- [A Survey of Embodied Learning for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2408.11537/) (2024)
- [DynamicVLA: A Vision-Language-Action Model for Dynamic Object Manipulation](https://mlsanity.com/paper/2601.22153/) (2026)
- [PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies](https://mlsanity.com/paper/2512.16881/) (2025)
- [How Far Are We From AGI: Are LLMs All We Need?](https://mlsanity.com/paper/2405.10313/) (2024)
- [A Framework for Benchmarking and Aligning Task-Planning Safety in LLM-Based Embodied Agents](https://mlsanity.com/paper/2504.14650/) (2025)
- [Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions](https://mlsanity.com/paper/2511.04665/) (2025)
- [ABot-M0.5: Unified Mobility-and-Manipulation World Action Model](https://mlsanity.com/paper/2607.00678/) (2026)
- [Toward Generalizable Evaluation in the LLM Era: A Survey Beyond Benchmarks](https://mlsanity.com/paper/2504.18838/) (2025)
- [RLinf-VLA: A Unified and Efficient Framework for Reinforcement Learning of Vision-Language-Action Models](https://mlsanity.com/paper/2510.06710/) (2025)
- [VGGT-Omega](https://mlsanity.com/paper/2605.15195/) (2026)
- [ImageNet3D: Towards General-Purpose Object-Level 3D Understanding](https://mlsanity.com/paper/2406.09613/) (2024)
- [3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model](https://mlsanity.com/paper/2505.22657/) (2025)
- [Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities](https://mlsanity.com/paper/2507.13019/) (2025)
- [Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow](https://mlsanity.com/paper/2512.24766/) (2025)

## Abstract (arXiv)

We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
