# Strategizing against Q-learners: A Control-theoretical Approach

arXiv: https://arxiv.org/abs/2403.08906 · HTML: https://mlsanity.com/paper/2403.08906/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 30 references that are in the map.
- First posted on arXiv 13 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 9 of 9)

- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [On the Properties of the Softmax Function with Application in Game Theory and Reinforcement Learning](https://mlsanity.com/paper/1704.00805/) (2017)
- [Adaptive Reward-Poisoning Attacks against Reinforcement Learning](https://mlsanity.com/paper/2003.12613/) (2020)
- [Reinforcement Learning with Perturbed Rewards](https://mlsanity.com/paper/1810.01032/) (2018)
- [Deceptive Reinforcement Learning Under Adversarial Manipulations on Cost Signals](https://mlsanity.com/paper/1906.10571/) (2019)
- [Strategizing against No-regret Learners](https://mlsanity.com/paper/1909.13861/) (2019)
- [Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics](https://mlsanity.com/paper/2301.09619/) (2023)
- [New Challenges in Reinforcement Learning: A Survey of Security and Privacy](https://mlsanity.com/paper/2301.00188/) (2022)
- [Intelligent Players in a Fictitious Play Framework](https://mlsanity.com/paper/2110.05939/) (2021)

## Built on by (most cited first, 2 of 2)

- [Artificial Intelligence and Algorithmic Price Collusion in Two-sided Markets](https://mlsanity.com/paper/2407.04088/) (2024)
- [Omniscient Attacker in Stochastic Security Games with Interdependent Nodes](https://mlsanity.com/paper/2512.04561/) (2025)

## Abstract (arXiv)

In this paper, we explore the susceptibility of the independent Q-learning algorithms (a classical and widely used multi-agent reinforcement learning method) to strategic manipulation of sophisticated opponents in normal-form games played repeatedly. We quantify how much strategically sophisticated agents can exploit naive Q-learners if they know the opponents' Q-learning algorithm. To this end, we formulate the strategic actors' interactions as a stochastic game (whose state encompasses Q-function estimates of the Q-learners) as if the Q-learning algorithms are the underlying dynamical system. We also present a quantization-based approximation scheme to tackle the continuum state space and analyze its performance for two competing strategic actors and a single strategic actor both analytically and numerically.
