# STMPL: Human Soft-Tissue Simulation

arXiv: https://arxiv.org/abs/2403.08344 · HTML: https://mlsanity.com/paper/2403.08344/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 24 references that are in the map.
- First posted on arXiv 13 Mar 2024.

## Builds on (most cited first, 12 of 12)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [Deep Learning Methods for Reynolds-Averaged Navier-Stokes Simulations of Airfoil Flows](https://mlsanity.com/paper/1810.08217/) (2018)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [360-Degree Textures of People in Clothing from a Single Image](https://mlsanity.com/paper/1908.07117/) (2019)
- [Simulation of hyperelastic materials in real-time using Deep Learning](https://mlsanity.com/paper/1904.06197/) (2019)
- [GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Images](https://mlsanity.com/paper/2303.13777/) (2023)
- [PhysGNN: A Physics-Driven Graph Neural Network Based Model for Predicting Soft Tissue Deformation in Image-Guided Neurosurgery](https://mlsanity.com/paper/2109.04352/) (2021)
- [SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans](https://mlsanity.com/paper/2004.00326/) (2020)
- [Real-time simulation of viscoelastic tissue behavior with physics-guided deep learning](https://mlsanity.com/paper/2301.04614/) (2023)
- [PhysGraph: Physics-Based Integration Using Graph Neural Networks](https://mlsanity.com/paper/2301.11841/) (2023)

## Abstract (arXiv)

In various applications, such as virtual reality and gaming, simulating the deformation of soft tissues in the human body during interactions with external objects is essential. Traditionally, Finite Element Methods (FEM) have been employed for this purpose, but they tend to be slow and resource-intensive. In this paper, we propose a unified representation of human body shape and soft tissue with a data-driven simulator of non-rigid deformations. This approach enables rapid simulation of realistic interactions. Our method builds upon the SMPL model, which generates human body shapes considering rigid transformations. We extend SMPL by incorporating a soft tissue layer and an intuitive representation of external forces applied to the body during object interactions. Specifically, we mapped the 3D body shape and soft tissue and applied external forces to 2D UV maps. Leveraging a UNET architecture designed for 2D data, our approach achieves high-accuracy inference in real time. Our experiment shows that our method achieves plausible deformation of the soft tissue layer, even for unseen scenarios.
