# Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation

arXiv: https://arxiv.org/abs/2403.08282 · HTML: https://mlsanity.com/paper/2403.08282/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 62 of its 77 references that are in the map.
- First posted on arXiv 13 Mar 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 62)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Improving Factuality and Reasoning in Language Models through Multiagent Debate](https://mlsanity.com/paper/2305.14325/) (2023)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [mPLUG-Owl: Modularization Empowers Large Language Models with Multimodality](https://mlsanity.com/paper/2304.14178/) (2023)
- [The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)](https://mlsanity.com/paper/2309.17421/) (2023)
- [LLaMA-Adapter V2: Parameter-Efficient Visual Instruction Model](https://mlsanity.com/paper/2304.15010/) (2023)
- [AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors](https://mlsanity.com/paper/2308.10848/) (2023)
- [Otter: A Multi-Modal Model with In-Context Instruction Tuning](https://mlsanity.com/paper/2305.03726/) (2023)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric Tasks](https://mlsanity.com/paper/2305.11175/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [PandaGPT: One Model To Instruction-Follow Them All](https://mlsanity.com/paper/2305.16355/) (2023)
- [Large Language Models as Tool Makers](https://mlsanity.com/paper/2305.17126/) (2023)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)

## Built on by (most cited first, 24 of 24)

- [LLM-Based Multi-Agent Systems for Software Engineering: Literature Review, Vision and the Road Ahead](https://mlsanity.com/paper/2404.04834/) (2024)
- [AuroraCap: Efficient, Performant Video Detailed Captioning and a New Benchmark](https://mlsanity.com/paper/2410.03051/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Embodied LLM Agents Learn to Cooperate in Organized Teams](https://mlsanity.com/paper/2403.12482/) (2024)
- [MovieChat+: Question-aware Sparse Memory for Long Video Question Answering](https://mlsanity.com/paper/2404.17176/) (2024)
- [PAD: Personalized Alignment of LLMs at Decoding-Time](https://mlsanity.com/paper/2410.04070/) (2024)
- [Adaptive Graph Pruning for Multi-Agent Communication](https://mlsanity.com/paper/2506.02951/) (2025)
- [CityCraft: A Real Crafter for 3D City Generation](https://mlsanity.com/paper/2406.04983/) (2024)
- [Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model](https://mlsanity.com/paper/2404.04619/) (2024)
- [MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs](https://mlsanity.com/paper/2403.19267/) (2024)
- [Enhancing Multi-Robot Semantic Navigation Through Multimodal Chain-of-Thought Score Collaboration](https://mlsanity.com/paper/2412.18292/) (2024)
- [TEMPURA: Temporal Event Masked Prediction and Understanding for Reasoning in Action](https://mlsanity.com/paper/2505.01583/) (2025)
- [Generative Multi-Agent Collaboration in Embodied AI: A Systematic Review](https://mlsanity.com/paper/2502.11518/) (2025)
- [AeroDuo: Aerial Duo for UAV-based Vision and Language Navigation](https://mlsanity.com/paper/2508.15232/) (2025)
- [LLaVA-Ultra: Large Chinese Language and Vision Assistant for Ultrasound](https://mlsanity.com/paper/2410.15074/) (2024)
- [CAMON: Cooperative Agents for Multi-Object Navigation with LLM-based Conversations](https://mlsanity.com/paper/2407.00632/) (2024)
- [Ego3DT: Tracking Every 3D Object in Ego-centric Videos](https://mlsanity.com/paper/2410.08530/) (2024)
- [DiffPO: Diffusion-styled Preference Optimization for Efficient Inference-Time Alignment of Large Language Models](https://mlsanity.com/paper/2503.04240/) (2025)
- [Experience Transfer for Multimodal LLM Agents in Minecraft Game](https://mlsanity.com/paper/2604.05533/) (2026)
- [Intern-S2-Preview: Scientific Agentic Foundation Model](https://mlsanity.com/paper/2608.13505/) (2026)
- [RIG: Synergizing Reasoning and Imagination in End-to-End Generalist Policy](https://mlsanity.com/paper/2503.24388/) (2025)
- [From Virtual Agents to Robot Teams: A Multi-Robot Framework Evaluation in High-Stakes Healthcare Context](https://mlsanity.com/paper/2506.03546/) (2025)
- [Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game](https://mlsanity.com/paper/2604.18975/) (2026)
- [DC-Ada: Reward-Only Decentralized Sensor Adaptation for Heterogeneous Multi-Robot Teams](https://mlsanity.com/paper/2604.03905/) (2026)

## Abstract (arXiv)

Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other agents to achieve common objectives. However, traditional approaches often struggle to efficiently manage inter-agent communication and task distribution, crucial for effective multi-agent navigation. Furthermore, processing and integrating multi-modal information (such as visual, textual, and auditory data) is essential for agents to comprehend their goals and navigate the environment successfully and fully. To address this issue, we design the HAS framework to auto-organize groups of LLM-based agents to complete navigation tasks. In our approach, we devise a hierarchical auto-organizing navigation system, which is characterized by 1) a hierarchical system for multi-agent organization, ensuring centralized planning and decentralized execution; 2) an auto-organizing and intra-communication mechanism, enabling dynamic group adjustment under subtasks; 3) a multi-modal information platform, facilitating multi-modal perception to perform the three navigation tasks with one system. To assess organizational behavior, we design a series of navigation tasks in the Minecraft environment, which includes searching and exploring. We aim to develop embodied organizations that push the boundaries of embodied AI, moving it towards a more human-like organizational structure.
