# Do Agents Dream of Electric Sheep?: Improving Generalization in Reinforcement Learning through Generative Learning

arXiv: https://arxiv.org/abs/2403.07979 · HTML: https://mlsanity.com/paper/2403.07979/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 47 of its 63 references that are in the map.
- First posted on arXiv 12 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 47)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mixed Precision Training](https://mlsanity.com/paper/1710.03740/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [Improving Variational Inference with Inverse Autoregressive Flow](https://mlsanity.com/paper/1606.04934/) (2016)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)

## Abstract (arXiv)

The Overfitted Brain hypothesis suggests dreams happen to allow generalization in the human brain. Here, we ask if the same is true for reinforcement learning agents as well. Given limited experience in a real environment, we use imagination-based reinforcement learning to train a policy on dream-like episodes, where non-imaginative, predicted trajectories are modified through generative augmentations. Experiments on four ProcGen environments show that, compared to classic imagination and offline training on collected experience, our method can reach a higher level of generalization when dealing with sparsely rewarded environments.
