# Feint Behaviors and Strategies: Formalization, Implementation and Evaluation

arXiv: https://arxiv.org/abs/2403.07932 · HTML: https://mlsanity.com/paper/2403.07932/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 35 references that are in the map.
- First posted on arXiv 4 Mar 2024.

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [AlphaStar: An Evolutionary Computation Perspective](https://mlsanity.com/paper/1902.01724/) (2019)
- [Reducing Overestimation Bias in Multi-Agent Domains Using Double Centralized Critics](https://mlsanity.com/paper/1910.01465/) (2019)
- [Is the Policy Gradient a Gradient?](https://mlsanity.com/paper/1906.07073/) (2019)
- [Modelling Behavioural Diversity for Learning in Open-Ended Games](https://mlsanity.com/paper/2103.07927/) (2021)
- [Discounted Reinforcement Learning Is Not an Optimization Problem](https://mlsanity.com/paper/1910.02140/) (2019)
- [Influencing Long-Term Behavior in Multiagent Reinforcement Learning](https://mlsanity.com/paper/2203.03535/) (2022)
- [Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games](https://mlsanity.com/paper/2106.04958/) (2021)
- [Multimodal Maximum Entropy Dynamic Games](https://mlsanity.com/paper/2201.12925/) (2022)

## Abstract (arXiv)

Feint behaviors refer to a set of deceptive behaviors in a nuanced manner, which enable players to obtain temporal and spatial advantages over opponents in competitive games. Such behaviors are crucial tactics in most competitive multi-player games (e.g., boxing, fencing, basketball, motor racing, etc.). However, existing literature does not provide a comprehensive (and/or concrete) formalization for Feint behaviors, and their implications on game strategies. In this work, we introduce the first comprehensive formalization of Feint behaviors at both action-level and strategy-level, and provide concrete implementation and quantitative evaluation of them in multi-player games. The key idea of our work is to (1) allow automatic generation of Feint behaviors via Palindrome-directed templates, combine them into meaningful behavior sequences via a Dual-Behavior Model; (2) concertize the implications from our formalization of Feint on game strategies, in terms of temporal, spatial and their collective impacts respectively; and (3) provide a unified implementation scheme of Feint behaviors in existing MARL frameworks. The experimental results show that our design of Feint behaviors can (1) greatly improve the game reward gains; (2) significantly improve the diversity of Multi-Player Games; and (3) only incur negligible overheads in terms of time consumption.
