# Learning Generalizable Feature Fields for Mobile Manipulation

arXiv: https://arxiv.org/abs/2403.07563 · HTML: https://mlsanity.com/paper/2403.07563/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 70 of its 84 references that are in the map.
- First posted on arXiv 12 Mar 2024.

## Builds on (most cited first, 30 of 70)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Extract Free Dense Labels from CLIP](https://mlsanity.com/paper/2112.01071/) (2021)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [TidyBot: Personalized Robot Assistance with Large Language Models](https://mlsanity.com/paper/2305.05658/) (2023)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [3D Object Detection with Pointformer](https://mlsanity.com/paper/2012.11409/) (2020)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)

## Built on by (most cited first, 30 of 31)

- [Humanoid Policy ~ Human Policy](https://mlsanity.com/paper/2503.13441/) (2025)
- [GraspSplats: Efficient Manipulation with 3D Feature Splatting](https://mlsanity.com/paper/2409.02084/) (2024)
- [Sim-to-Real Transfer via 3D Feature Fields for Vision-and-Language Navigation](https://mlsanity.com/paper/2406.09798/) (2024)
- [MoManipVLA: Transferring Vision-language-action Models for General Mobile Manipulation](https://mlsanity.com/paper/2503.13446/) (2025)
- [DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation](https://mlsanity.com/paper/2411.04999/) (2024)
- [GenDP: 3D Semantic Fields for Category-Level Generalizable Diffusion Policy](https://mlsanity.com/paper/2410.17488/) (2024)
- [Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation](https://mlsanity.com/paper/2505.11383/) (2025)
- [g3D-LF: Generalizable 3D-Language Feature Fields for Embodied Tasks](https://mlsanity.com/paper/2411.17030/) (2024)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [GLOVER: Generalizable Open-Vocabulary Affordance Reasoning for Task-Oriented Grasping](https://mlsanity.com/paper/2411.12286/) (2024)
- [FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction](https://mlsanity.com/paper/2503.22986/) (2025)
- [GLOVER++: Unleashing the Potential of Affordance Learning from Human Behaviors for Robotic Manipulation](https://mlsanity.com/paper/2505.11865/) (2025)
- [One Map to Find Them All: Real-time Open-Vocabulary Mapping for Zero-shot Multi-Object Navigation](https://mlsanity.com/paper/2409.11764/) (2024)
- [SpatialSplat: Efficient Semantic 3D from Sparse Unposed Images](https://mlsanity.com/paper/2505.23044/) (2025)
- [Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining](https://mlsanity.com/paper/2506.16475/) (2025)
- [ODYSSEY: Open-World Quadrupeds Exploration and Manipulation for Long-Horizon Tasks](https://mlsanity.com/paper/2508.08240/) (2025)
- [MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning](https://mlsanity.com/paper/2512.16909/) (2025)
- [CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity](https://mlsanity.com/paper/2506.16652/) (2025)
- [SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps](https://mlsanity.com/paper/2502.06519/) (2025)
- [OpenObj: Open-Vocabulary Object-Level Neural Radiance Fields with Fine-Grained Understanding](https://mlsanity.com/paper/2406.08009/) (2024)
- [WildLMa: Long Horizon Loco-Manipulation in the Wild](https://mlsanity.com/paper/2411.15131/) (2024)
- [DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts](https://mlsanity.com/paper/2508.07842/) (2025)
- [Zero-shot Object-Centric Instruction Following: Integrating Foundation Models with Traditional Navigation](https://mlsanity.com/paper/2411.07848/) (2024)
- [SLIM: Sim-to-Real Legged Instructive Manipulation via Long-Horizon Visuomotor Learning](https://mlsanity.com/paper/2501.09905/) (2025)
- [OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data Synthesis](https://mlsanity.com/paper/2506.04217/) (2025)
- [Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions](https://mlsanity.com/paper/2503.11269/) (2025)
- [EUGens: Efficient, Unified, and General Dense Layers](https://mlsanity.com/paper/2601.22563/) (2026)
- [From Words to Poses: Enhancing Novel Object Pose Estimation with Vision Language Models](https://mlsanity.com/paper/2409.05413/) (2024)
- [M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environments](https://mlsanity.com/paper/2508.17044/) (2025)
- [EUGens: Efficient, Unified, and General Dense Layers](https://mlsanity.com/paper/2410.09771/) (2024)

## Abstract (arXiv)

An open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF's ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation.
