# SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fields

arXiv: https://arxiv.org/abs/2403.07547 · HTML: https://mlsanity.com/paper/2403.07547/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 62 references that are in the map.
- First posted on arXiv 12 Mar 2024.

## Builds on (most cited first, 30 of 38)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Learning a Convolutional Neural Network for Non-uniform Motion Blur Removal](https://mlsanity.com/paper/1503.00593/) (2015)
- [Editable Free-viewpoint Video Using a Layered Neural Representation](https://mlsanity.com/paper/2104.14786/) (2021)
- [BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects](https://mlsanity.com/paper/2303.14158/) (2023)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [TermiNeRF: Ray Termination Prediction for Efficient Neural Rendering](https://mlsanity.com/paper/2111.03643/) (2021)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [A Neural Approach to Blind Motion Deblurring](https://mlsanity.com/paper/1603.04771/) (2016)
- [AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2207.10312/) (2022)
- [Free-viewpoint Indoor Neural Relighting from Multi-view Stereo](https://mlsanity.com/paper/2106.13299/) (2021)

## Built on by (most cited first, 6 of 6)

- [BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting](https://mlsanity.com/paper/2503.15835/) (2025)
- [MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video](https://mlsanity.com/paper/2504.15122/) (2025)
- [CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images](https://mlsanity.com/paper/2503.05332/) (2025)
- [CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images](https://mlsanity.com/paper/2412.16028/) (2024)
- [Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos](https://mlsanity.com/paper/2504.17728/) (2025)
- [BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring](https://mlsanity.com/paper/2510.12493/) (2025)

## Abstract (arXiv)

Neural radiance fields (NeRF) has attracted considerable attention for their exceptional ability in synthesizing novel views with high fidelity. However, the presence of motion blur, resulting from slight camera movements during extended shutter exposures, poses a significant challenge, potentially compromising the quality of the reconstructed 3D scenes. To effectively handle this issue, we propose sequential motion understanding radiance fields (SMURF), a novel approach that models continuous camera motion and leverages the explicit volumetric representation method for robustness to motion-blurred input images. The core idea of the SMURF is continuous motion blurring kernel (CMBK), a module designed to model a continuous camera movements for processing blurry inputs. Our model is evaluated against benchmark datasets and demonstrates state-of-the-art performance both quantitatively and qualitatively.
