# Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction

arXiv: https://arxiv.org/abs/2403.07346 · HTML: https://mlsanity.com/paper/2403.07346/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 72 references that are in the map.
- First posted on arXiv 12 Mar 2024.

## Builds on (most cited first, 30 of 45)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Deformable Convolutional Networks](https://mlsanity.com/paper/1703.06211/) (2017)
- [Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcasting](https://mlsanity.com/paper/1506.04214/) (2015)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Self-Attention with Relative Position Representations](https://mlsanity.com/paper/1803.02155/) (2018)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [FLAVA: A Foundational Language And Vision Alignment Model](https://mlsanity.com/paper/2112.04482/) (2021)
- [VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Text](https://mlsanity.com/paper/2104.11178/) (2021)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Unsupervised Event-based Learning of Optical Flow, Depth, and Egomotion](https://mlsanity.com/paper/1812.08156/) (2018)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [Cost Volume Pyramid Based Depth Inference for Multi-View Stereo](https://mlsanity.com/paper/1912.08329/) (2019)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Event-based Moving Object Detection and Tracking](https://mlsanity.com/paper/1803.04523/) (2018)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [Epipolar Transformers](https://mlsanity.com/paper/2005.04551/) (2020)
- [Event-Based Fusion for Motion Deblurring with Cross-modal Attention](https://mlsanity.com/paper/2112.00167/) (2021)
- [Time Lens++: Event-based Frame Interpolation with Parametric Non-linear Flow and Multi-scale Fusion](https://mlsanity.com/paper/2203.17191/) (2022)
- [Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data](https://mlsanity.com/paper/2003.09572/) (2020)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers](https://mlsanity.com/paper/2207.13820/) (2022)

## Built on by (most cited first, 14 of 14)

- [Recent Event Camera Innovations: A Survey](https://mlsanity.com/paper/2408.13627/) (2024)
- [EventEgo3D++: 3D Human Motion Capture from a Head-Mounted Event Camera](https://mlsanity.com/paper/2502.07869/) (2025)
- [Efficient Event-Based Semantic Segmentation via Exploiting Frame-Event Fusion: A Hybrid Neural Network Approach](https://mlsanity.com/paper/2507.03765/) (2025)
- [Beyond conventional vision: RGB-event fusion for robust object detection in dynamic traffic scenarios](https://mlsanity.com/paper/2508.10704/) (2025)
- [Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams](https://mlsanity.com/paper/2412.06770/) (2024)
- [EgoEvGesture: Gesture Recognition Based on Egocentric Event Camera](https://mlsanity.com/paper/2503.12419/) (2025)
- [From Sharp to Blur: Unsupervised Domain Adaptation for 2D Human Pose Estimation Under Extreme Motion Blur Using Event Cameras](https://mlsanity.com/paper/2507.22438/) (2025)
- [Event Camera Guided Visual Media Restoration & 3D Reconstruction: A Survey](https://mlsanity.com/paper/2509.09971/) (2025)
- [Leveraging RGB Images for Pre-Training of Event-Based Hand Pose Estimation](https://mlsanity.com/paper/2509.16949/) (2025)
- [3D Human Scan With A Moving Event Camera](https://mlsanity.com/paper/2404.08504/) (2024)
- [Steering Prediction via a Multi-Sensor System for Autonomous Racing](https://mlsanity.com/paper/2409.19356/) (2024)
- [EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras](https://mlsanity.com/paper/2605.12297/) (2026)
- [GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction](https://mlsanity.com/paper/2605.17354/) (2026)
- [EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset](https://mlsanity.com/paper/2609.17189/) (2026)

## Abstract (arXiv)

Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic range and dense temporal resolution properties, but it lacks key texture appearance for hand mesh reconstruction. In this paper, we propose EvRGBHand -- the first approach for 3D hand mesh reconstruction with an event camera and an RGB camera compensating for each other. By fusing two modalities of data across time, space, and information dimensions,EvRGBHand can tackle overexposure and motion blur issues in RGB-based HMR and foreground scarcity and background overflow issues in event-based HMR. We further propose EvRGBDegrader, which allows our model to generalize effectively in challenging scenes, even when trained solely on standard scenes, thus reducing data acquisition costs. Experiments on real-world data demonstrate that EvRGBHand can effectively solve the challenging issues when using either type of camera alone via retaining the merits of both, and shows the potential of generalization to outdoor scenes and another type of event camera.
