# Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro

arXiv: https://arxiv.org/abs/2403.07210 · HTML: https://mlsanity.com/paper/2403.07210/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Mar 2024.

## Built on by (most cited first, 6 of 6)

- [Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset](https://mlsanity.com/paper/2404.11798/) (2024)
- [Ocular Authentication: Fusion of Gaze and Periocular Modalities](https://mlsanity.com/paper/2505.17343/) (2025)
- [QualitEye: Public and Privacy-preserving Gaze Data Quality Verification](https://mlsanity.com/paper/2506.05908/) (2025)
- [Rapidly deploying on-device eye tracking by distilling visual foundation models](https://mlsanity.com/paper/2604.02509/) (2026)
- [Gaze Authentication: Factors Influencing Authentication Performance](https://mlsanity.com/paper/2509.10969/) (2025)
- [EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesis](https://mlsanity.com/paper/2609.04501/) (2026)

## Abstract (arXiv)

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal quality metrics--spatial accuracy, spatial precision and linearity--in ideal settings, we also study the impact of background luminance and headset slippage on device performance. We additionally present a user-centered analysis of eye tracking signal quality, where we highlight the potential differences in user experience as a function of device performance. This work contributes to a growing understanding of eye tracking signal quality in virtual reality headsets, where the performance of applications such as gaze-based interaction, foveated rendering, and social gaze are directly dependent on the quality of eye tracking signal.
