# A Collision Cone Approach for Control Barrier Functions

arXiv: https://arxiv.org/abs/2403.07043 · HTML: https://mlsanity.com/paper/2403.07043/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Mar 2024.

## Built on by (most cited first, 3 of 3)

- [HardNet: Hard-Constrained Neural Networks with Universal Approximation Guarantees](https://mlsanity.com/paper/2410.10807/) (2024)
- [SnareNet: Flexible Repair Layers for Neural Networks with Hard Constraints](https://mlsanity.com/paper/2602.09317/) (2026)
- [DODGER: Safety-Guided Reinforcement Learning for Robot Navigation Among Dynamic Obstacles](https://mlsanity.com/paper/2609.38873/) (2026)

## Abstract (arXiv)

This work presents a unified approach for collision avoidance using Collision-Cone Control Barrier Functions (CBFs) in both ground (UGV) and aerial (UAV) unmanned vehicles. We propose a novel CBF formulation inspired by collision cones, to ensure safety by constraining the relative velocity between the vehicle and the obstacle to always point away from each other. The efficacy of this approach is demonstrated through simulations and hardware implementations on the TurtleBot, Stoch-Jeep, and Crazyflie 2.1 quadrotor robot, showcasing its effectiveness in avoiding collisions with dynamic obstacles in both ground and aerial settings. The real-time controller is developed using CBF Quadratic Programs (CBF-QPs). Comparative analysis with the state-of-the-art CBFs highlights the less conservative nature of the proposed approach. Overall, this research contributes to a novel control formation that can give a guarantee for collision avoidance in unmanned vehicles by modifying the control inputs from existing path-planning controllers.
