# A representation-learning game for classes of prediction tasks

arXiv: https://arxiv.org/abs/2403.06971 · HTML: https://mlsanity.com/paper/2403.06971/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 111 references that are in the map.
- First posted on arXiv 11 Mar 2024.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [Three scenarios for continual learning](https://mlsanity.com/paper/1904.07734/) (2019)
- [Opening the Black Box of Deep Neural Networks via Information](https://mlsanity.com/paper/1703.00810/) (2017)
- [Variational Continual Learning](https://mlsanity.com/paper/1710.10628/) (2017)
- [Few-Shot Learning via Learning the Representation, Provably](https://mlsanity.com/paper/2002.09434/) (2020)
- [On the Theory of Transfer Learning: The Importance of Task Diversity](https://mlsanity.com/paper/2006.11650/) (2020)
- [A Theory of Usable Information Under Computational Constraints](https://mlsanity.com/paper/2002.10689/) (2020)
- [To Compress or Not to Compress- Self-Supervised Learning and Information Theory: A Review](https://mlsanity.com/paper/2304.09355/) (2023)
- [A Minimax Approach to Supervised Learning](https://mlsanity.com/paper/1606.02206/) (2016)
- [Learning Optimal Representations with the Decodable Information Bottleneck](https://mlsanity.com/paper/2009.12789/) (2020)
- [Relevant sparse codes with variational information bottleneck](https://mlsanity.com/paper/1605.07332/) (2016)
- [Bottlenecks CLUB: Unifying Information-Theoretic Trade-offs Among Complexity, Leakage, and Utility](https://mlsanity.com/paper/2207.04895/) (2022)
- [Information bottleneck theory of high-dimensional regression: relevancy, efficiency and optimality](https://mlsanity.com/paper/2208.03848/) (2022)
- [The Role of Information Complexity and Randomization in Representation Learning](https://mlsanity.com/paper/1802.05355/) (2018)
- [Estimating Information Flow in Deep Neural Networks](https://mlsanity.com/paper/1810.05728/) (2018)
- [Perturbation Theory for the Information Bottleneck](https://mlsanity.com/paper/2105.13977/) (2021)
- [Generalized Information Bottleneck for Gaussian Variables](https://mlsanity.com/paper/2303.17762/) (2023)
- [Linear Dimensionality Reduction: Survey, Insights, and Generalizations](https://mlsanity.com/paper/1406.0873/) (2014)

## Built on by (most cited first, 1 of 1)

- [Unsupervised Representation Learning - an Invariant Risk Minimization Perspective](https://mlsanity.com/paper/2505.12506/) (2025)

## Abstract (arXiv)

We propose a game-based formulation for learning dimensionality-reducing representations of feature vectors, when only a prior knowledge on future prediction tasks is available. In this game, the first player chooses a representation, and then the second player adversarially chooses a prediction task from a given class, representing the prior knowledge. The first player aims is to minimize, and the second player to maximize, the regret: The minimal prediction loss using the representation, compared to the same loss using the original features. For the canonical setting in which the representation, the response to predict and the predictors are all linear functions, and under the mean squared error loss function, we derive the theoretically optimal representation in pure strategies, which shows the effectiveness of the prior knowledge, and the optimal regret in mixed strategies, which shows the usefulness of randomizing the representation. For general representations and loss functions, we propose an efficient algorithm to optimize a randomized representation. The algorithm only requires the gradients of the loss function, and is based on incrementally adding a representation rule to a mixture of such rules.
