# FlowVQTalker: High-Quality Emotional Talking Face Generation through Normalizing Flow and Quantization

arXiv: https://arxiv.org/abs/2403.06375 · HTML: https://mlsanity.com/paper/2403.06375/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 74 references that are in the map.
- First posted on arXiv 11 Mar 2024.

## Builds on (most cited first, 30 of 48)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Glow: Generative Flow with Invertible 1x1 Convolutions](https://mlsanity.com/paper/1807.03039/) (2018)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Time Series Forecasting With Deep Learning: A Survey](https://mlsanity.com/paper/2004.13408/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Towards Robust Blind Face Restoration with Codebook Lookup Transformer](https://mlsanity.com/paper/2206.11253/) (2022)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [VQFR: Blind Face Restoration with Vector-Quantized Dictionary and Parallel Decoder](https://mlsanity.com/paper/2205.06803/) (2022)
- [Seeing What You Said: Talking Face Generation Guided by a Lip Reading Expert](https://mlsanity.com/paper/2303.17480/) (2023)

## Built on by (most cited first, 30 of 39)

- [Animate-X: Universal Character Image Animation with Enhanced Motion Representation](https://mlsanity.com/paper/2410.10306/) (2024)
- [EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis](https://mlsanity.com/paper/2404.01647/) (2024)
- [Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis](https://mlsanity.com/paper/2411.19509/) (2024)
- [MEMO: Memory-Guided Diffusion for Expressive Talking Video Generation](https://mlsanity.com/paper/2412.04448/) (2024)
- [Paper2Video: Automatic Video Generation from Scientific Papers](https://mlsanity.com/paper/2510.05096/) (2025)
- [DreamRelation: Relation-Centric Video Customization](https://mlsanity.com/paper/2503.07602/) (2025)
- [EchoMask: Speech-Queried Attention-based Mask Modeling for Holistic Co-Speech Motion Generation](https://mlsanity.com/paper/2504.09209/) (2025)
- [Mimir: Improving Video Diffusion Models for Precise Text Understanding](https://mlsanity.com/paper/2412.03085/) (2024)
- [FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme Cases](https://mlsanity.com/paper/2507.01390/) (2025)
- [MOS: Modeling Object-Scene Associations in Generalized Category Discovery](https://mlsanity.com/paper/2503.12035/) (2025)
- [Animate-X++: Universal Character Image Animation with Dynamic Backgrounds](https://mlsanity.com/paper/2508.09454/) (2025)
- [SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting](https://mlsanity.com/paper/2506.14742/) (2025)
- [Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion](https://mlsanity.com/paper/2502.07203/) (2025)
- [SynMotion: Semantic-Visual Adaptation for Motion Customized Video Generation](https://mlsanity.com/paper/2506.23690/) (2025)
- [A Review of Human Emotion Synthesis Based on Generative Technology](https://mlsanity.com/paper/2412.07116/) (2024)
- [Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions](https://mlsanity.com/paper/2507.02900/) (2025)
- [MEDTalk: Multimodal Controlled 3D Facial Animation with Dynamic Emotions by Disentangled Embedding](https://mlsanity.com/paper/2507.06071/) (2025)
- [LongCat-Video-Avatar 1.5 Technical Report](https://mlsanity.com/paper/2605.26486/) (2026)
- [PortraitTalk: Towards Customizable One-Shot Audio-to-Talking Face Generation](https://mlsanity.com/paper/2412.07754/) (2024)
- [EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis](https://mlsanity.com/paper/2508.13442/) (2025)
- [JambaTalk: Speech-Driven 3D Talking Head Generation Based on Hybrid Transformer-Mamba Model](https://mlsanity.com/paper/2408.01627/) (2024)
- [OmniMotion: Multimodal Motion Generation with Continuous Masked Autoregression](https://mlsanity.com/paper/2510.14954/) (2025)
- [CoDance: An Unbind-Rebind Paradigm for Robust Multi-Subject Animation](https://mlsanity.com/paper/2601.11096/) (2026)
- [EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization](https://mlsanity.com/paper/2603.21332/) (2026)
- [MIMAFace: Face Animation via Motion-Identity Modulated Appearance Feature Learning](https://mlsanity.com/paper/2409.15179/) (2024)
- [Diverse Code Query Learning for Speech-Driven Facial Animation](https://mlsanity.com/paper/2409.19143/) (2024)
- [Controllable and Expressive One-Shot Video Head Swapping](https://mlsanity.com/paper/2506.16852/) (2025)
- [MAGIC-Talk: Motion-aware Audio-Driven Talking Face Generation with Customizable Identity Control](https://mlsanity.com/paper/2510.22810/) (2025)
- [Switchable Token-Specific Codebook Quantization For Face Image Compression](https://mlsanity.com/paper/2510.22943/) (2025)
- [ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting](https://mlsanity.com/paper/2601.01847/) (2026)

## Abstract (arXiv)

Generating emotional talking faces is a practical yet challenging endeavor. To create a lifelike avatar, we draw upon two critical insights from a human perspective: 1) The connection between audio and the non-deterministic facial dynamics, encompassing expressions, blinks, poses, should exhibit synchronous and one-to-many mapping. 2) Vibrant expressions are often accompanied by emotion-aware high-definition (HD) textures and finely detailed teeth. However, both aspects are frequently overlooked by existing methods. To this end, this paper proposes using normalizing Flow and Vector-Quantization modeling to produce emotional talking faces that satisfy both insights concurrently (FlowVQTalker). Specifically, we develop a flow-based coefficient generator that encodes the dynamics of facial emotion into a multi-emotion-class latent space represented as a mixture distribution. The generation process commences with random sampling from the modeled distribution, guided by the accompanying audio, enabling both lip-synchronization and the uncertain nonverbal facial cues generation. Furthermore, our designed vector-quantization image generator treats the creation of expressive facial images as a code query task, utilizing a learned codebook to provide rich, high-quality textures that enhance the emotional perception of the results. Extensive experiments are conducted to showcase the effectiveness of our approach.
