# S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes

arXiv: https://arxiv.org/abs/2403.06205 · HTML: https://mlsanity.com/paper/2403.06205/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 53 references that are in the map.
- First posted on arXiv 10 Mar 2024.

## Builds on (most cited first, 30 of 39)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [NeRF-Art: Text-Driven Neural Radiance Fields Stylization](https://mlsanity.com/paper/2212.08070/) (2022)
- [Visual Attribute Transfer through Deep Image Analogy](https://mlsanity.com/paper/1705.01088/) (2017)
- [Stylizing 3D Scene via Implicit Representation and HyperNetwork](https://mlsanity.com/paper/2105.13016/) (2021)
- [Coherent Online Video Style Transfer](https://mlsanity.com/paper/1703.09211/) (2017)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [Learning to Stylize Novel Views](https://mlsanity.com/paper/2105.13509/) (2021)
- [Unified Implicit Neural Stylization](https://mlsanity.com/paper/2204.01943/) (2022)
- [3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations](https://mlsanity.com/paper/2108.12958/) (2021)
- [StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions](https://mlsanity.com/paper/2112.01530/) (2021)
- [UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene](https://mlsanity.com/paper/2208.07059/) (2022)
- [CCPL: Contrastive Coherence Preserving Loss for Versatile Style Transfer](https://mlsanity.com/paper/2207.04808/) (2022)
- [3D Photo Stylization: Learning to Generate Stylized Novel Views from a Single Image](https://mlsanity.com/paper/2112.00169/) (2021)
- [Interactive Video Stylization Using Few-Shot Patch-Based Training](https://mlsanity.com/paper/2004.14489/) (2020)

## Built on by (most cited first, 3 of 3)

- [Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction](https://mlsanity.com/paper/2609.39960/) (2026)
- [PQDAST: Depth-Aware Arbitrary Style Transfer for Games via Perceptual Quality-Guided Distillation](https://mlsanity.com/paper/2502.16996/) (2025)
- [GAS-NeRF: Geometry-Aware Stylization of Dynamic Radiance Fields](https://mlsanity.com/paper/2503.08483/) (2025)

## Abstract (arXiv)

Current 3D stylization methods often assume static scenes, which violates the dynamic nature of our real world. To address this limitation, we present S-DyRF, a reference-based spatio-temporal stylization method for dynamic neural radiance fields. However, stylizing dynamic 3D scenes is inherently challenging due to the limited availability of stylized reference images along the temporal axis. Our key insight lies in introducing additional temporal cues besides the provided reference. To this end, we generate temporal pseudo-references from the given stylized reference. These pseudo-references facilitate the propagation of style information from the reference to the entire dynamic 3D scene. For coarse style transfer, we enforce novel views and times to mimic the style details present in pseudo-references at the feature level. To preserve high-frequency details, we create a collection of stylized temporal pseudo-rays from temporal pseudo-references. These pseudo-rays serve as detailed and explicit stylization guidance for achieving fine style transfer. Experiments on both synthetic and real-world datasets demonstrate that our method yields plausible stylized results of space-time view synthesis on dynamic 3D scenes.
