# Conservative DDPG -- Pessimistic RL without Ensemble

arXiv: https://arxiv.org/abs/2403.05732 · HTML: https://mlsanity.com/paper/2403.05732/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 24 references that are in the map.
- First posted on arXiv 8 Mar 2024.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)
- [Maxmin Q-learning: Controlling the Estimation Bias of Q-learning](https://mlsanity.com/paper/2002.06487/) (2020)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [Meta-Q-Learning](https://mlsanity.com/paper/1910.00125/) (2019)

## Abstract (arXiv)

DDPG is hindered by the overestimation bias problem, wherein its Q-estimates tend to overstate the actual Q-values. Traditional solutions to this bias involve ensemble-based methods, which require significant computational resources, or complex log-policy-based approaches, which are difficult to understand and implement. In contrast, we propose a straightforward solution using a Q-target and incorporating a behavioral cloning (BC) loss penalty. This solution, acting as an uncertainty measure, can be easily implemented with minimal code and without the need for an ensemble. Our empirical findings strongly support the superiority of Conservative DDPG over DDPG across various MuJoCo and Bullet tasks. We consistently observe better performance in all evaluated tasks and even competitive or superior performance compared to TD3 and TD7, all achieved with significantly reduced computational requirements.
