# LitSim: A Conflict-aware Policy for Long-term Interactive Traffic Simulation

arXiv: https://arxiv.org/abs/2403.04299 · HTML: https://mlsanity.com/paper/2403.04299/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 41 references that are in the map.
- First posted on arXiv 7 Mar 2024.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Argoverse: 3D Tracking and Forecasting with Rich Maps](https://mlsanity.com/paper/1911.02620/) (2019)
- [VectorNet: Encoding HD Maps and Agent Dynamics from Vectorized Representation](https://mlsanity.com/paper/2005.04259/) (2020)
- [NuPlan: A closed-loop ML-based planning benchmark for autonomous vehicles](https://mlsanity.com/paper/2106.11810/) (2021)
- [Exploring the Limitations of Behavior Cloning for Autonomous Driving](https://mlsanity.com/paper/1904.08980/) (2019)
- [Learning to Drive in a Day](https://mlsanity.com/paper/1807.00412/) (2018)
- [Convolutional Social Pooling for Vehicle Trajectory Prediction](https://mlsanity.com/paper/1805.06771/) (2018)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [HOME: Heatmap Output for future Motion Estimation](https://mlsanity.com/paper/2105.10968/) (2021)
- [M2I: From Factored Marginal Trajectory Prediction to Interactive Prediction](https://mlsanity.com/paper/2202.11884/) (2022)
- [SimNet: Learning Reactive Self-driving Simulations from Real-world Observations](https://mlsanity.com/paper/2105.12332/) (2021)
- [SafetyNet: Safe planning for real-world self-driving vehicles using machine-learned policies](https://mlsanity.com/paper/2109.13602/) (2021)
- [Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulation](https://mlsanity.com/paper/2205.03195/) (2022)
- [MUSE-VAE: Multi-Scale VAE for Environment-Aware Long Term Trajectory Prediction](https://mlsanity.com/paper/2201.07189/) (2022)
- [Modeling Human Driving Behavior through Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2006.06412/) (2020)
- [A Survey on Automated Driving System Testing: Landscapes and Trends](https://mlsanity.com/paper/2206.05961/) (2022)
- [Data-driven Traffic Simulation: A Comprehensive Review](https://mlsanity.com/paper/2310.15975/) (2023)
- [BAT: Behavior-Aware Human-Like Trajectory Prediction for Autonomous Driving](https://mlsanity.com/paper/2312.06371/) (2023)
- [InterSim: Interactive Traffic Simulation via Explicit Relation Modeling](https://mlsanity.com/paper/2210.14413/) (2022)
- [Learning from Demonstration in the Wild](https://mlsanity.com/paper/1811.03516/) (2018)
- [Simulating Emergent Properties of Human Driving Behavior Using Multi-Agent Reward Augmented Imitation Learning](https://mlsanity.com/paper/1903.05766/) (2019)
- [B-GAP: Behavior-Rich Simulation and Navigation for Autonomous Driving](https://mlsanity.com/paper/2011.03748/) (2020)
- [Multimodal Manoeuvre and Trajectory Prediction for Automated Driving on Highways Using Transformer Networks](https://mlsanity.com/paper/2303.16109/) (2023)

## Built on by (most cited first, 1 of 1)

- [DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2510.06913/) (2025)

## Abstract (arXiv)

Simulation is pivotal in evaluating the performance of autonomous driving systems due to the advantages of high efficiency and low cost compared to on-road testing. Bridging the gap between simulation and the real world requires realistic agent behaviors. However, the existing works have the following shortcomings in achieving this goal: (1) log replay offers realistic scenarios but often leads to collisions due to the absence of dynamic interactions, and (2) both heuristic-based and data-based solutions, which are parameterized and trained on real-world datasets, encourage interactions but often deviate from real-world data over long horizons. In this work, we propose LitSim, a long-term interactive simulation approach that maximizes realism by minimizing the interventions in the log. Specifically, our approach primarily uses log replay to ensure realism and intervenes only when necessary to prevent potential conflicts. We then encourage interactions among the agents and resolve the conflicts, thereby reducing the risk of unrealistic behaviors. We train and validate our model on the real-world dataset NGSIM, and the experimental results demonstrate that LitSim outperforms the currently popular approaches in terms of realism and reactivity.
