# Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis

arXiv: https://arxiv.org/abs/2403.04116 · HTML: https://mlsanity.com/paper/2403.04116/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 60 references that are in the map.
- First posted on arXiv 7 Mar 2024.

## Builds on (most cited first, 30 of 33)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [HUGS: Human Gaussian Splats](https://mlsanity.com/paper/2311.17910/) (2023)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [EfficientNeRF: Efficient Neural Radiance Fields](https://mlsanity.com/paper/2206.00878/) (2022)
- [NAF: Neural Attenuation Fields for Sparse-View CBCT Reconstruction](https://mlsanity.com/paper/2209.14540/) (2022)

## Built on by (most cited first, 30 of 58)

- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [Large Spatial Model: End-to-end Unposed Images to Semantic 3D](https://mlsanity.com/paper/2410.18956/) (2024)
- [R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction](https://mlsanity.com/paper/2405.20693/) (2024)
- [HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting](https://mlsanity.com/paper/2405.15125/) (2024)
- [Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction](https://mlsanity.com/paper/2411.14384/) (2024)
- [Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment](https://mlsanity.com/paper/2504.01503/) (2025)
- [DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering](https://mlsanity.com/paper/2406.02518/) (2024)
- [Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes](https://mlsanity.com/paper/2501.13045/) (2025)
- [HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images](https://mlsanity.com/paper/2407.16503/) (2024)
- [Volumetrically Consistent 3D Gaussian Rasterization](https://mlsanity.com/paper/2412.03378/) (2024)
- [Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis](https://mlsanity.com/paper/2602.18322/) (2026)
- [Discretized Gaussian Representation for Tomographic Reconstruction](https://mlsanity.com/paper/2411.04844/) (2024)
- [X-LRM: X-ray Large Reconstruction Model for Extremely Sparse-View Computed Tomography Recovery in One Second](https://mlsanity.com/paper/2503.06382/) (2025)
- [X2-Gaussian: 4D Radiative Gaussian Splatting for Continuous-time Tomographic Reconstruction](https://mlsanity.com/paper/2503.21779/) (2025)
- [X-GRM: Large Gaussian Reconstruction Model for Sparse-view X-rays to Computed Tomography](https://mlsanity.com/paper/2505.15235/) (2025)
- [From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting](https://mlsanity.com/paper/2506.23042/) (2025)
- [GR-Gaussian: Graph-Based Radiative Gaussian Splatting for Sparse-View CT Reconstruction](https://mlsanity.com/paper/2508.02408/) (2025)
- [NeRF-CA: Dynamic Reconstruction of X-ray Coronary Angiography with Extremely Sparse-views](https://mlsanity.com/paper/2408.16355/) (2024)
- [4DRGS: 4D Radiative Gaussian Splatting for Efficient 3D Vessel Reconstruction from Sparse-View Dynamic DSA Images](https://mlsanity.com/paper/2412.12919/) (2024)
- [X-Field: A Physically Grounded Representation for 3D X-ray Reconstruction](https://mlsanity.com/paper/2503.08596/) (2025)
- [InnerGS: Internal Scenes Reconstruction and Segmentation via Factorized 3D Gaussian Splatting](https://mlsanity.com/paper/2508.13287/) (2025)
- [MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging](https://mlsanity.com/paper/2509.16806/) (2025)
- [See More, Change Less: Anatomy-Aware Diffusion for Contrast Enhancement](https://mlsanity.com/paper/2512.07251/) (2025)
- [Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields](https://mlsanity.com/paper/2505.05356/) (2025)
- [NeRF-based CBCT Reconstruction needs Normalization and Initialization](https://mlsanity.com/paper/2506.19742/) (2025)
- [Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction](https://mlsanity.com/paper/2603.06852/) (2026)
- [NerT-CA: Efficient Dynamic Reconstruction from Sparse-view X-ray Coronary Angiography](https://mlsanity.com/paper/2507.19328/) (2025)
- [DenoiseGS: Gaussian Reconstruction Model for Burst Denoising](https://mlsanity.com/paper/2511.22939/) (2025)
- [Gaussian Entropy Fields: Driving Adaptive Sparsity in 3D Gaussian Optimization](https://mlsanity.com/paper/2512.04542/) (2025)
- [Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation](https://mlsanity.com/paper/2601.05394/) (2026)

## Abstract (arXiv)

X-ray is widely applied for transmission imaging due to its stronger penetration than natural light. When rendering novel view X-ray projections, existing methods mainly based on NeRF suffer from long training time and slow inference speed. In this paper, we propose a 3D Gaussian splatting-based framework, namely X-Gaussian, for X-ray novel view synthesis. Firstly, we redesign a radiative Gaussian point cloud model inspired by the isotropic nature of X-ray imaging. Our model excludes the influence of view direction when learning to predict the radiation intensity of 3D points. Based on this model, we develop a Differentiable Radiative Rasterization (DRR) with CUDA implementation. Secondly, we customize an Angle-pose Cuboid Uniform Initialization (ACUI) strategy that directly uses the parameters of the X-ray scanner to compute the camera information and then uniformly samples point positions within a cuboid enclosing the scanned object. Experiments show that our X-Gaussian outperforms state-of-the-art methods by 6.5 dB while enjoying less than 15% training time and over 73x inference speed. The application on sparse-view CT reconstruction also reveals the practical values of our method. Code is publicly available at https://github.com/caiyuanhao1998/X-Gaussian . A video demo of the training process visualization is at https://www.youtube.com/watch?v=gDVf_Ngeghg .
