# Closing the Visual Sim-to-Real Gap with Object-Composable NeRFs

arXiv: https://arxiv.org/abs/2403.04114 · HTML: https://mlsanity.com/paper/2403.04114/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 34 references that are in the map.
- First posted on arXiv 7 Mar 2024.

## Builds on (most cited first, 25 of 25)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [CyCADA: Cycle-Consistent Adversarial Domain Adaptation](https://mlsanity.com/paper/1711.03213/) (2017)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentation](https://mlsanity.com/paper/2012.07177/) (2020)
- [Mask DINO: Towards A Unified Transformer-based Framework for Object Detection and Segmentation](https://mlsanity.com/paper/2206.02777/) (2022)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Dual Diffusion Implicit Bridges for Image-to-Image Translation](https://mlsanity.com/paper/2203.08382/) (2022)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [Scaling Robot Learning with Semantically Imagined Experience](https://mlsanity.com/paper/2302.11550/) (2023)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)
- [Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects](https://mlsanity.com/paper/2110.14217/) (2021)
- [GenAug: Retargeting behaviors to unseen situations via Generative Augmentation](https://mlsanity.com/paper/2302.06671/) (2023)
- [RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Real](https://mlsanity.com/paper/2006.09001/) (2020)
- [CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation Learning](https://mlsanity.com/paper/2212.05711/) (2022)
- [RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer](https://mlsanity.com/paper/2011.03148/) (2020)
- [GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF](https://mlsanity.com/paper/2210.06575/) (2022)
- [MVSFormer: Multi-View Stereo by Learning Robust Image Features and Temperature-based Depth](https://mlsanity.com/paper/2208.02541/) (2022)
- [NeRF-Supervised Deep Stereo](https://mlsanity.com/paper/2303.17603/) (2023)
- [Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition](https://mlsanity.com/paper/2303.06138/) (2023)
- [Convolutional Occupancy Models for Dense Packing of Complex, Novel Objects](https://mlsanity.com/paper/2308.00091/) (2023)

## Built on by (most cited first, 2 of 2)

- [From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations](https://mlsanity.com/paper/2509.23555/) (2025)
- [Disentangling perception and reasoning for improving data efficiency in learning cloth manipulation without demonstrations](https://mlsanity.com/paper/2601.21713/) (2026)

## Abstract (arXiv)

Deep learning methods for perception are the cornerstone of many robotic systems. Despite their potential for impressive performance, obtaining real-world training data is expensive, and can be impractically difficult for some tasks. Sim-to-real transfer with domain randomization offers a potential workaround, but often requires extensive manual tuning and results in models that are brittle to distribution shift between sim and real. In this work, we introduce Composable Object Volume NeRF (COV-NeRF), an object-composable NeRF model that is the centerpiece of a real-to-sim pipeline for synthesizing training data targeted to scenes and objects from the real world. COV-NeRF extracts objects from real images and composes them into new scenes, generating photorealistic renderings and many types of 2D and 3D supervision, including depth maps, segmentation masks, and meshes. We show that COV-NeRF matches the rendering quality of modern NeRF methods, and can be used to rapidly close the sim-to-real gap across a variety of perceptual modalities.
