# Your device may know you better than you know yourself -- continuous authentication on novel dataset using machine learning

arXiv: https://arxiv.org/abs/2403.03832 · HTML: https://mlsanity.com/paper/2403.03832/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 24 references that are in the map.
- First posted on arXiv 6 Mar 2024.

## Builds on (most cited first, 9 of 9)

- [Smartphone Sensors for Modeling Human-Computer Interaction: General Outlook and Research Datasets for User Authentication](https://mlsanity.com/paper/2006.00790/) (2020)
- [Hold On and Swipe: A Touch-Movement Based Continuous Authentication Schema based on Machine Learning](https://mlsanity.com/paper/2201.08564/) (2022)
- [Machine and Deep Learning Applications to Mouse Dynamics for Continuous User Authentication](https://mlsanity.com/paper/2205.13646/) (2022)
- [Human Activity Recognition models using Limited Consumer Device Sensors and Machine Learning](https://mlsanity.com/paper/2201.08565/) (2022)
- [A Close Look into Human Activity Recognition Models using Deep Learning](https://mlsanity.com/paper/2204.13589/) (2022)
- [Evaluation of a User Authentication Schema Using Behavioral Biometrics and Machine Learning](https://mlsanity.com/paper/2205.08371/) (2022)
- [Using Deep Learning to Detecting Deepfakes](https://mlsanity.com/paper/2207.13644/) (2022)
- [Continuous User Authentication Using Machine Learning and Multi-Finger Mobile Touch Dynamics with a Novel Dataset](https://mlsanity.com/paper/2207.13648/) (2022)
- [Your Identity is Your Behavior -- Continuous User Authentication based on Machine Learning and Touch Dynamics](https://mlsanity.com/paper/2305.09482/) (2023)

## Built on by (most cited first, 1 of 1)

- [BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data](https://mlsanity.com/paper/2605.10867/) (2026)

## Abstract (arXiv)

This research aims to further understanding in the field of continuous authentication using behavioral biometrics. We are contributing a novel dataset that encompasses the gesture data of 15 users playing Minecraft with a Samsung Tablet, each for a duration of 15 minutes. Utilizing this dataset, we employed machine learning (ML) binary classifiers, being Random Forest (RF), K-Nearest Neighbors (KNN), and Support Vector Classifier (SVC), to determine the authenticity of specific user actions. Our most robust model was SVC, which achieved an average accuracy of approximately 90%, demonstrating that touch dynamics can effectively distinguish users. However, further studies are needed to make it viable option for authentication systems
