# DragTex: Generative Point-Based Texture Editing on 3D Mesh

arXiv: https://arxiv.org/abs/2403.02217 · HTML: https://mlsanity.com/paper/2403.02217/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 47 references that are in the map.
- First posted on arXiv 4 Mar 2024.

## Builds on (most cited first, 27 of 27)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editing](https://mlsanity.com/paper/2304.08465/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [DreamBooth3D: Subject-Driven Text-to-3D Generation](https://mlsanity.com/paper/2303.13508/) (2023)
- [DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Models](https://mlsanity.com/paper/2307.02421/) (2023)
- [Compositional 3D Scene Generation using Locally Conditioned Diffusion](https://mlsanity.com/paper/2303.12218/) (2023)
- [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://mlsanity.com/paper/2210.11277/) (2022)
- [Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion](https://mlsanity.com/paper/2303.15780/) (2023)
- [Mesh2Tex: Generating Mesh Textures from Image Queries](https://mlsanity.com/paper/2304.05868/) (2023)
- [FreeDrag: Feature Dragging for Reliable Point-based Image Editing](https://mlsanity.com/paper/2307.04684/) (2023)
- [Text-guided High-definition Consistency Texture Model](https://mlsanity.com/paper/2305.05901/) (2023)
- [Directional Texture Editing for 3D Models](https://mlsanity.com/paper/2309.14872/) (2023)
- [DragD3D: Realistic Mesh Editing with Rigidity Control Driven by 2D Diffusion Priors](https://mlsanity.com/paper/2310.04561/) (2023)

## Built on by (most cited first, 3 of 3)

- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [A Survey on LoRA of Large Language Models](https://mlsanity.com/paper/2407.11046/) (2024)
- [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://mlsanity.com/paper/2411.16443/) (2024)

## Abstract (arXiv)

Creating 3D textured meshes using generative artificial intelligence has garnered significant attention recently. While existing methods support text-based generative texture generation or editing on 3D meshes, they often struggle to precisely control pixels of texture images through more intuitive interaction. While 2D images can be edited generatively using drag interaction, applying this type of methods directly to 3D mesh textures still leads to issues such as the lack of local consistency among multiple views, error accumulation and long training times. To address these challenges, we propose a generative point-based 3D mesh texture editing method called DragTex. This method utilizes a diffusion model to blend locally inconsistent textures in the region near the deformed silhouette between different views, enabling locally consistent texture editing. Besides, we fine-tune a decoder to reduce reconstruction errors in the non-drag region, thereby mitigating overall error accumulation. Moreover, we train LoRA using multi-view images instead of training each view individually, which significantly shortens the training time. The experimental results show that our method effectively achieves dragging textures on 3D meshes and generates plausible textures that align with the desired intent of drag interaction.
