# Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2403.02107 · HTML: https://mlsanity.com/paper/2403.02107/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 22 of its 47 references that are in the map.
- First posted on arXiv 4 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 22 of 22)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Quantifying the Carbon Emissions of Machine Learning](https://mlsanity.com/paper/1910.09700/) (2019)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Dropout Q-Functions for Doubly Efficient Reinforcement Learning](https://mlsanity.com/paper/2110.02034/) (2021)
- [CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity](https://mlsanity.com/paper/1902.05605/) (2019)
- [MushroomRL: Simplifying Reinforcement Learning Research](https://mlsanity.com/paper/2001.01102/) (2020)
- [The Difficulty of Passive Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2110.14020/) (2021)
- [Training Larger Networks for Deep Reinforcement Learning](https://mlsanity.com/paper/2102.07920/) (2021)
- [Bayesian Bellman Operators](https://mlsanity.com/paper/2106.05012/) (2021)
- [Orchestrated Value Mapping for Reinforcement Learning](https://mlsanity.com/paper/2203.07171/) (2022)
- [Chaining Value Functions for Off-Policy Learning](https://mlsanity.com/paper/2201.06468/) (2022)
- [Parameterized Projected Bellman Operator](https://mlsanity.com/paper/2312.12869/) (2023)

## Built on by (most cited first, 6 of 6)

- [Eau De Q-Network: Adaptive Distillation of Neural Networks in Deep Reinforcement Learning](https://mlsanity.com/paper/2503.01437/) (2025)
- [Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning](https://mlsanity.com/paper/2506.04398/) (2025)
- [Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning](https://mlsanity.com/paper/2405.16195/) (2024)
- [Use the Online Network If You Can: Towards Fast and Stable Reinforcement Learning](https://mlsanity.com/paper/2510.02590/) (2025)
- [Stackelberg Coupling of Online Representation Learning and Reinforcement Learning](https://mlsanity.com/paper/2508.07452/) (2025)
- [Gradient Iterated Temporal-Difference Learning](https://mlsanity.com/paper/2603.07833/) (2026)

## Abstract (arXiv)

The vast majority of Reinforcement Learning methods is largely impacted by the computation effort and data requirements needed to obtain effective estimates of action-value functions, which in turn determine the quality of the overall performance and the sample-efficiency of the learning procedure. Typically, action-value functions are estimated through an iterative scheme that alternates the application of an empirical approximation of the Bellman operator and a subsequent projection step onto a considered function space. It has been observed that this scheme can be potentially generalized to carry out multiple iterations of the Bellman operator at once, benefiting the underlying learning algorithm. However, till now, it has been challenging to effectively implement this idea, especially in high-dimensional problems. In this paper, we introduce iterated Q-Network (i-QN), a novel principled approach that enables multiple consecutive Bellman updates by learning a tailored sequence of action-value functions where each serves as the target for the next. We show that i-QN is theoretically grounded and that it can be seamlessly used in value-based and actor-critic methods. We empirically demonstrate the advantages of i-QN in Atari 2600 games and MuJoCo continuous control problems.
