# Modeling Multimodal Social Interactions: New Challenges and Baselines with Densely Aligned Representations

arXiv: https://arxiv.org/abs/2403.02090 · HTML: https://mlsanity.com/paper/2403.02090/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 62 references that are in the map.
- First posted on arXiv 4 Mar 2024.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [Directed Acyclic Graph Network for Conversational Emotion Recognition](https://mlsanity.com/paper/2105.12907/) (2021)
- [Detecting Attended Visual Targets in Video](https://mlsanity.com/paper/2003.02501/) (2020)
- [CaSiNo: A Corpus of Campsite Negotiation Dialogues for Automatic Negotiation Systems](https://mlsanity.com/paper/2103.15721/) (2021)
- [UniMSE: Towards Unified Multimodal Sentiment Analysis and Emotion Recognition](https://mlsanity.com/paper/2211.11256/) (2022)
- [Topic-Driven and Knowledge-Aware Transformer for Dialogue Emotion Detection](https://mlsanity.com/paper/2106.01071/) (2021)
- [MM-DFN: Multimodal Dynamic Fusion Network for Emotion Recognition in Conversations](https://mlsanity.com/paper/2203.02385/) (2022)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [End-to-End Human-Gaze-Target Detection with Transformers](https://mlsanity.com/paper/2203.10433/) (2022)
- [HiGRU: Hierarchical Gated Recurrent Units for Utterance-level Emotion Recognition](https://mlsanity.com/paper/1904.04446/) (2019)
- [Finding Friend and Foe in Multi-Agent Games](https://mlsanity.com/paper/1906.02330/) (2019)
- [Speaker and Time-aware Joint Contextual Learning for Dialogue-act Classification in Counselling Conversations](https://mlsanity.com/paper/2111.06647/) (2021)
- [Co-GAT: A Co-Interactive Graph Attention Network for Joint Dialog Act Recognition and Sentiment Classification](https://mlsanity.com/paper/2012.13260/) (2020)
- [DCR-Net: A Deep Co-Interactive Relation Network for Joint Dialog Act Recognition and Sentiment Classification](https://mlsanity.com/paper/2008.06914/) (2020)
- [Object-aware Gaze Target Detection](https://mlsanity.com/paper/2307.09662/) (2023)
- [Dialogue Act Classification with Context-Aware Self-Attention](https://mlsanity.com/paper/1904.02594/) (2019)
- [Knowledge-Bridged Causal Interaction Network for Causal Emotion Entailment](https://mlsanity.com/paper/2212.02995/) (2022)
- [Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognition](https://mlsanity.com/paper/2112.09129/) (2021)
- [Attention Flow: End-to-End Joint Attention Estimation](https://mlsanity.com/paper/2001.03960/) (2020)
- [MMLatch: Bottom-up Top-down Fusion for Multimodal Sentiment Analysis](https://mlsanity.com/paper/2201.09828/) (2022)
- [Interaction-aware Joint Attention Estimation Using People Attributes](https://mlsanity.com/paper/2308.05382/) (2023)

## Built on by (most cited first, 18 of 18)

- [OCRBench v2: An Improved Benchmark for Evaluating Large Multimodal Models on Visual Text Localization and Reasoning](https://mlsanity.com/paper/2501.00321/) (2024)
- [Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions](https://mlsanity.com/paper/2404.11023/) (2024)
- [HEMM: Holistic Evaluation of Multimodal Foundation Models](https://mlsanity.com/paper/2407.03418/) (2024)
- [Towards Online Multi-Modal Social Interaction Understanding](https://mlsanity.com/paper/2503.19851/) (2025)
- [SocialGesture: Delving into Multi-person Gesture Understanding](https://mlsanity.com/paper/2504.02244/) (2025)
- [Human Action Anticipation: A Survey](https://mlsanity.com/paper/2410.14045/) (2024)
- [Multi-speaker Attention Alignment for Multimodal Social Interaction](https://mlsanity.com/paper/2511.17952/) (2025)
- [Can MLLMs Read the Room? A Multimodal Benchmark for Verifying Truthfulness in Multi-Party Social Interactions](https://mlsanity.com/paper/2510.27195/) (2025)
- [Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions](https://mlsanity.com/paper/2511.16221/) (2025)
- [Omni-MMSI: Toward Identity-attributed Social Interaction Understanding](https://mlsanity.com/paper/2604.00267/) (2026)
- [SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation](https://mlsanity.com/paper/2605.10079/) (2026)
- [PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction](https://mlsanity.com/paper/2604.08125/) (2026)
- [SocialFusion: Addressing Social Degradation in Pre-trained Vision-Language Models](https://mlsanity.com/paper/2512.01148/) (2025)
- [GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions](https://mlsanity.com/paper/2605.15764/) (2026)
- [HelloWorld: Enabling Socially Interactive Characters in Video World Models](https://mlsanity.com/paper/2608.05070/) (2026)
- [Enhancing Sentiment Analysis through Multimodal Fusion: A BERT-DINOv2 Approach](https://mlsanity.com/paper/2503.07943/) (2025)
- [CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games](https://mlsanity.com/paper/2607.26393/) (2026)
- [AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization](https://mlsanity.com/paper/2609.19793/) (2026)

## Abstract (arXiv)

Understanding social interactions involving both verbal and non-verbal cues is essential for effectively interpreting social situations. However, most prior works on multimodal social cues focus predominantly on single-person behaviors or rely on holistic visual representations that are not aligned to utterances in multi-party environments. Consequently, they are limited in modeling the intricate dynamics of multi-party interactions. In this paper, we introduce three new challenging tasks to model the fine-grained dynamics between multiple people: speaking target identification, pronoun coreference resolution, and mentioned player prediction. We contribute extensive data annotations to curate these new challenges in social deduction game settings. Furthermore, we propose a novel multimodal baseline that leverages densely aligned language-visual representations by synchronizing visual features with their corresponding utterances. This facilitates concurrently capturing verbal and non-verbal cues pertinent to social reasoning. Experiments demonstrate the effectiveness of the proposed approach with densely aligned multimodal representations in modeling fine-grained social interactions. Project website: https://sangmin-git.github.io/projects/MMSI.
