# 3D Hand Reconstruction via Aggregating Intra and Inter Graphs Guided by Prior Knowledge for Hand-Object Interaction Scenario

arXiv: https://arxiv.org/abs/2403.01733 · HTML: https://mlsanity.com/paper/2403.01733/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 45 references that are in the map.
- First posted on arXiv 4 Mar 2024.

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time](https://mlsanity.com/paper/2106.05266/) (2021)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [HOPE-Net: A Graph-based Model for Hand-Object Pose Estimation](https://mlsanity.com/paper/2004.00060/) (2020)
- [Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints](https://mlsanity.com/paper/2003.09282/) (2020)
- [HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network](https://mlsanity.com/paper/2203.14564/) (2022)
- [ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis](https://mlsanity.com/paper/2109.05488/) (2021)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera](https://mlsanity.com/paper/2106.08059/) (2021)
- [Model-based 3D Hand Reconstruction via Self-Supervised Learning](https://mlsanity.com/paper/2103.11703/) (2021)
- [Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolution](https://mlsanity.com/paper/2204.13062/) (2022)
- [A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Image](https://mlsanity.com/paper/2304.14299/) (2023)
- [A Multi-modal Machine Learning Approach and Toolkit to Automate Recognition of Early Stages of Dementia among British Sign Language Users](https://mlsanity.com/paper/2010.00536/) (2020)
- [Neural Voting Field for Camera-Space 3D Hand Pose Estimation](https://mlsanity.com/paper/2305.04328/) (2023)
- [Overcoming the Trade-off Between Accuracy and Plausibility in 3D Hand Shape Reconstruction](https://mlsanity.com/paper/2305.00646/) (2023)

## Built on by (most cited first, 2 of 2)

- [Survey on Hand Gesture Recognition from Visual Input](https://mlsanity.com/paper/2501.11992/) (2025)
- [HandS3C: 3D Hand Mesh Reconstruction with State Space Spatial Channel Attention from RGB images](https://mlsanity.com/paper/2405.01066/) (2024)

## Abstract (arXiv)

Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which contain the balance of accuracy and physical plausibility, highly nonlinear mapping of model parameters and occlusion feature enhancement. To overcome these issues, we propose a 3D hand reconstruction network combining the benefits of model-based and model-free approaches to balance accuracy and physical plausibility for hand-object interaction scenario. Firstly, we present a novel MANO pose parameters regression module from 2D joints directly, which avoids the process of highly nonlinear mapping from abstract image feature and no longer depends on accurate 3D joints. Moreover, we further propose a vertex-joint mutual graph-attention model guided by MANO to jointly refine hand meshes and joints, which model the dependencies of vertex-vertex and joint-joint and capture the correlation of vertex-joint for aggregating intra-graph and inter-graph node features respectively. The experimental results demonstrate that our method achieves a competitive performance on recently benchmark datasets HO3DV2 and Dex-YCB, and outperforms all only model-base approaches and model-free approaches.
