# Whole-body Humanoid Robot Locomotion with Human Reference

arXiv: https://arxiv.org/abs/2402.18294 · HTML: https://mlsanity.com/paper/2402.18294/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 20 of its 37 references that are in the map.
- First posted on arXiv 28 Feb 2024.

## Placed in

- Offline RL and imitation learning from data / [Real-world robot offline RL](https://mlsanity.com/offlinerl/real-world-robot-offline-rl/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots](https://mlsanity.com/paper/2103.14295/) (2021)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2105.08328/) (2021)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning](https://mlsanity.com/paper/2203.14912/) (2022)
- [Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models](https://mlsanity.com/paper/2308.15143/) (2023)
- [Robust and Versatile Bipedal Jumping Control through Reinforcement Learning](https://mlsanity.com/paper/2302.09450/) (2023)
- [HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitation](https://mlsanity.com/paper/2309.14225/) (2023)
- [Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviors](https://mlsanity.com/paper/2203.17138/) (2022)
- [Torque-based Deep Reinforcement Learning for Task-and-Robot Agnostic Learning on Bipedal Robots Using Sim-to-Real Transfer](https://mlsanity.com/paper/2304.09434/) (2023)
- [Feedback Control of a Cassie Bipedal Robot: Walking, Standing, and Riding a Segway](https://mlsanity.com/paper/1809.07279/) (2018)
- [Learning Bipedal Walking for Humanoids with Current Feedback](https://mlsanity.com/paper/2303.03724/) (2023)
- [Benchmarking Potential Based Rewards for Learning Humanoid Locomotion](https://mlsanity.com/paper/2307.10142/) (2023)

## Built on by (most cited first, 29 of 29)

- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.07773/) (2024)
- [AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control](https://mlsanity.com/paper/2505.03738/) (2025)
- [CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics](https://mlsanity.com/paper/2406.14558/) (2024)
- [HuB: Learning Extreme Humanoid Balance](https://mlsanity.com/paper/2505.07294/) (2025)
- [RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards](https://mlsanity.com/paper/2407.11562/) (2024)
- [LOVON: Legged Open-Vocabulary Object Navigator](https://mlsanity.com/paper/2507.06747/) (2025)
- [Distillation-PPO: A Novel Two-Stage Reinforcement Learning Framework for Humanoid Robot Perceptive Locomotion](https://mlsanity.com/paper/2503.08299/) (2025)
- [MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains](https://mlsanity.com/paper/2506.08840/) (2025)
- [ACT-JEPA: Novel Joint-Embedding Predictive Architecture for Efficient Policy Representation Learning](https://mlsanity.com/paper/2501.14622/) (2025)
- [Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey](https://mlsanity.com/paper/2404.17070/) (2024)
- [Natural Humanoid Robot Locomotion with Generative Motion Prior](https://mlsanity.com/paper/2503.09015/) (2025)
- [Achieving Stable High-Speed Locomotion for Humanoid Robots with Deep Reinforcement Learning](https://mlsanity.com/paper/2409.16611/) (2024)
- [Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotion](https://mlsanity.com/paper/2505.20619/) (2025)
- [Kaiwu: A Multimodal Manipulation Dataset and Framework for Robot Learning and Human-Robot Interaction](https://mlsanity.com/paper/2503.05231/) (2025)
- [DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion](https://mlsanity.com/paper/2505.18780/) (2025)
- [Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control](https://mlsanity.com/paper/2603.27756/) (2026)
- [Embodied Co-Design for Rapidly Evolving Agents: Taxonomy, Frontiers, and Challenges](https://mlsanity.com/paper/2512.04770/) (2025)
- [Enhancing End-to-End Autonomous Driving Systems Through Synchronized Human Behavior Data](https://mlsanity.com/paper/2408.10908/) (2024)
- [LiPS: Large-Scale Humanoid Robot Reinforcement Learning with Parallel-Series Structures](https://mlsanity.com/paper/2503.08349/) (2025)
- [RuN: Residual Policy for Natural Humanoid Locomotion](https://mlsanity.com/paper/2509.20696/) (2025)
- [CoTaP: Compliant Task Pipeline and Reinforcement Learning of Its Controller with Compliance Modulation](https://mlsanity.com/paper/2509.25443/) (2025)
- [APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots](https://mlsanity.com/paper/2602.11143/) (2026)
- [Know your limits! Optimize the robot's behavior through self-awareness](https://mlsanity.com/paper/2409.10308/) (2024)
- [PTRL: Prior Transfer Deep Reinforcement Learning for Legged Robots Locomotion](https://mlsanity.com/paper/2504.05629/) (2025)
- [TOLEBI: Learning Fault-Tolerant Bipedal Locomotion via Online Status Estimation and Fallibility Rewards](https://mlsanity.com/paper/2602.05596/) (2026)
- [SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints](https://mlsanity.com/paper/2605.28549/) (2026)

## Abstract (arXiv)

Recently, humanoid robots have made significant advances in their ability to perform challenging tasks due to the deployment of Reinforcement Learning (RL), however, the inherent complexity of humanoid robots, including the difficulty of designing complicated reward functions and training entire sophisticated systems, still poses a notable challenge. To conquer these challenges, after many iterations and in-depth investigations, we have meticulously developed a full-size humanoid robot, "Adam", whose innovative structural design greatly improves the efficiency and effectiveness of the imitation learning process. In addition, we have developed a novel imitation learning framework based on an adversarial motion prior, which applies not only to Adam but also to humanoid robots in general. Using the framework, Adam can exhibit unprecedented human-like characteristics in locomotion tasks. Our experimental results demonstrate that the proposed framework enables Adam to achieve human-comparable performance in complex locomotion tasks, marking the first time that human locomotion data has been used for imitation learning in a full-size humanoid robot.
