# Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2402.17978 · HTML: https://mlsanity.com/paper/2402.17978/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 39 references that are in the map.
- First posted on arXiv 28 Feb 2024.

## Builds on (most cited first, 26 of 26)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Diffusion-LM Improves Controllable Text Generation](https://mlsanity.com/paper/2205.14217/) (2022)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Sources of Hallucination by Large Language Models on Inference Tasks](https://mlsanity.com/paper/2305.14552/) (2023)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [QMDP-Net: Deep Learning for Planning under Partial Observability](https://mlsanity.com/paper/1703.06692/) (2017)
- [Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration](https://mlsanity.com/paper/2111.11032/) (2021)
- [CVAE-GAN: Fine-Grained Image Generation through Asymmetric Training](https://mlsanity.com/paper/1703.10155/) (2017)
- [Efficient Transformers in Reinforcement Learning using Actor-Learner Distillation](https://mlsanity.com/paper/2104.01655/) (2021)
- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [Adaptive Procedural Task Generation for Hard-Exploration Problems](https://mlsanity.com/paper/2007.00350/) (2020)
- [PBCS : Efficient Exploration and Exploitation Using a Synergy between Reinforcement Learning and Motion Planning](https://mlsanity.com/paper/2004.11667/) (2020)

## Built on by (most cited first, 5 of 5)

- [Grounded Answers for Multi-agent Decision-making Problem through Generative World Model](https://mlsanity.com/paper/2410.02664/) (2024)
- [Enhancing Cooperative Multi-Agent Reinforcement Learning with State Modelling and Adversarial Exploration](https://mlsanity.com/paper/2505.05262/) (2025)
- [Communicating Plans, Not Percepts: Scalable Multi-Agent Coordination with Embodied World Models](https://mlsanity.com/paper/2508.02912/) (2025)
- [Focusing Influence Mechanism for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2506.19417/) (2025)
- [MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2605.01805/) (2026)

## Abstract (arXiv)

Effective exploration is crucial to discovering optimal strategies for multi-agent reinforcement learning (MARL) in complex coordination tasks. Existing methods mainly utilize intrinsic rewards to enable committed exploration or use role-based learning for decomposing joint action spaces instead of directly conducting a collective search in the entire action-observation space. However, they often face challenges obtaining specific joint action sequences to reach successful states in long-horizon tasks. To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios. IIE employs a transformer model to imagine how the agents reach a critical state that can influence each other's transition functions. Then, we initialize the environment at this state using a simulator before the exploration phase. We formulate the imagination as a sequence modeling problem, where the states, observations, prompts, actions, and rewards are predicted autoregressively. The prompt consists of timestep-to-go, return-to-go, influence value, and one-shot demonstration, specifying the desired state and trajectory as well as guiding the action generation. By initializing agents at the critical states, IIE significantly increases the likelihood of discovering potentially important under-explored regions. Despite its simplicity, empirical results demonstrate that our method outperforms multi-agent exploration baselines on the StarCraft Multi-Agent Challenge (SMAC) and SMACv2 environments. Particularly, IIE shows improved performance in the sparse-reward SMAC tasks and produces more effective curricula over the initialized states than other generative methods, such as CVAE-GAN and diffusion models.
