# reBandit: Random Effects based Online RL algorithm for Reducing Cannabis Use

arXiv: https://arxiv.org/abs/2402.17739 · HTML: https://mlsanity.com/paper/2402.17739/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 58 references that are in the map.
- First posted on arXiv 27 Feb 2024.

## Builds on (most cited first, 18 of 18)

- [Learning to Optimize Via Posterior Sampling](https://mlsanity.com/paper/1301.2609/) (2013)
- [Personalized HeartSteps: A Reinforcement Learning Algorithm for Optimizing Physical Activity](https://mlsanity.com/paper/1909.03539/) (2019)
- [Bayesian decision-making under misspecified priors with applications to meta-learning](https://mlsanity.com/paper/2107.01509/) (2021)
- [Accurate Inference for Adaptive Linear Models](https://mlsanity.com/paper/1712.06695/) (2017)
- [A Reinforcement Learning System to Encourage Physical Activity in Diabetes Patients](https://mlsanity.com/paper/1605.04070/) (2016)
- [Hierarchical Bayesian Bandits](https://mlsanity.com/paper/2111.06929/) (2021)
- [A Closer Look at the Worst-case Behavior of Multi-armed Bandit Algorithms](https://mlsanity.com/paper/2106.02126/) (2021)
- [No Regrets for Learning the Prior in Bandits](https://mlsanity.com/paper/2107.06196/) (2021)
- [Metadata-based Multi-Task Bandits with Bayesian Hierarchical Models](https://mlsanity.com/paper/2108.06422/) (2021)
- [Action Centered Contextual Bandits](https://mlsanity.com/paper/1711.03596/) (2017)
- [Designing Reinforcement Learning Algorithms for Digital Interventions: Pre-implementation Guidelines](https://mlsanity.com/paper/2206.03944/) (2022)
- [Reward Design For An Online Reinforcement Learning Algorithm Supporting Oral Self-Care](https://mlsanity.com/paper/2208.07406/) (2022)
- [Metalearning Linear Bandits by Prior Update](https://mlsanity.com/paper/2107.05320/) (2021)
- [Mixed-Effect Thompson Sampling](https://mlsanity.com/paper/2205.15124/) (2022)
- [Statistical Inference After Adaptive Sampling for Longitudinal Data](https://mlsanity.com/paper/2202.07098/) (2022)
- [Towards Scalable and Robust Structured Bandits: A Meta-Learning Framework](https://mlsanity.com/paper/2202.13227/) (2022)
- [Random Effect Bandits](https://mlsanity.com/paper/2106.12200/) (2021)
- [Robust Contextual Linear Bandits](https://mlsanity.com/paper/2210.14483/) (2022)

## Built on by (most cited first, 6 of 6)

- [Reinforcement Learning in the Real World: A Survey of Statistical Challenges and Future Directions](https://mlsanity.com/paper/2601.15353/) (2026)
- [Global AI Governance in Healthcare: A Cross-Jurisdictional Regulatory Analysis](https://mlsanity.com/paper/2406.08695/) (2024)
- [Effective Monitoring of Online Decision-Making Algorithms in Digital Intervention Implementation](https://mlsanity.com/paper/2409.10526/) (2024)
- [Reproducible workflow for online AI in digital health](https://mlsanity.com/paper/2509.13499/) (2025)
- [Missing Data Multiple Imputation for Tabular Q-Learning in Online RL](https://mlsanity.com/paper/2510.10709/) (2025)
- [Fast Non-Episodic Finite-Horizon RL with K-Step Lookahead Thresholding](https://mlsanity.com/paper/2602.00781/) (2026)

## Abstract (arXiv)

The escalating prevalence of cannabis use, and associated cannabis-use disorder (CUD), poses a significant public health challenge globally. With a notably wide treatment gap, especially among emerging adults (EAs; ages 18-25), addressing cannabis use and CUD remains a pivotal objective within the 2030 United Nations Agenda for Sustainable Development Goals (SDG). In this work, we develop an online reinforcement learning (RL) algorithm called reBandit which will be utilized in a mobile health study to deliver personalized mobile health interventions aimed at reducing cannabis use among EAs. reBandit utilizes random effects and informative Bayesian priors to learn quickly and efficiently in noisy mobile health environments. Moreover, reBandit employs Empirical Bayes and optimization techniques to autonomously update its hyper-parameters online. To evaluate the performance of our algorithm, we construct a simulation testbed using data from a prior study, and compare against commonly used algorithms in mobile health studies. We show that reBandit performs equally well or better than all the baseline algorithms, and the performance gap widens as population heterogeneity increases in the simulation environment, proving its adeptness to adapt to diverse population of study participants.
