# Deep Umbra: A Generative Approach for Sunlight Access Computation in Urban Spaces

arXiv: https://arxiv.org/abs/2402.17169 · HTML: https://mlsanity.com/paper/2402.17169/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 75 references that are in the map.
- First posted on arXiv 27 Feb 2024.

## Builds on (most cited first, 10 of 10)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Reimagining City Configuration: Automated Urban Planning via Adversarial Learning](https://mlsanity.com/paper/2008.09912/) (2020)
- [Shadow Accrual Maps: Efficient Accumulation of City-Scale Shadows Over Time](https://mlsanity.com/paper/1907.04435/) (2019)
- [Towards Global-Scale Crowd+AI Techniques to Map and Assess Sidewalks for People with Disabilities](https://mlsanity.com/paper/2206.13677/) (2022)
- [The Urban Toolkit: A Grammar-based Framework for Urban Visual Analytics](https://mlsanity.com/paper/2308.07769/) (2023)

## Abstract (arXiv)

Sunlight and shadow play critical roles in how urban spaces are utilized, thrive, and grow. While access to sunlight is essential to the success of urban environments, shadows can provide shaded places to stay during the hot seasons, mitigate heat island effect, and increase pedestrian comfort levels. Properly quantifying sunlight access and shadows in large urban environments is key in tackling some of the important challenges facing cities today. In this paper, we propose Deep Umbra, a novel computational framework that enables the quantification of sunlight access and shadows at a global scale. Our framework is based on a conditional generative adversarial network that considers the physical form of cities to compute high-resolution spatial information of accumulated sunlight access for the different seasons of the year. We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set. Additionally, we contribute a set of case studies and a comprehensive dataset with sunlight access information for more than 100 cities across six continents of the world. Deep Umbra is available at https://urbantk.org/shadows.
