# Expressive Whole-Body Control for Humanoid Robots

arXiv: https://arxiv.org/abs/2402.16796 · HTML: https://mlsanity.com/paper/2402.16796/

## Key facts

- Cited by 139 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 69 references that are in the map.
- First posted on arXiv 26 Feb 2024.

## Builds on (most cited first, 30 of 39)

- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion](https://mlsanity.com/paper/2210.10044/) (2022)
- [Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots](https://mlsanity.com/paper/2103.14295/) (2021)
- [Universal Humanoid Motion Representations for Physics-Based Control](https://mlsanity.com/paper/2310.04582/) (2023)
- [Synthesizing Physical Character-Scene Interactions](https://mlsanity.com/paper/2302.00883/) (2023)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [CALM: Conditional Adversarial Latent Models for Directable Virtual Characters](https://mlsanity.com/paper/2305.02195/) (2023)
- [Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2105.08328/) (2021)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robots](https://mlsanity.com/paper/2111.01674/) (2021)
- [Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation](https://mlsanity.com/paper/2309.01952/) (2023)
- [Learning to Jump from Pixels](https://mlsanity.com/paper/2110.15344/) (2021)
- [Neural Volumetric Memory for Visual Locomotion Control](https://mlsanity.com/paper/2304.01201/) (2023)
- [Learning Vision-Based Bipedal Locomotion for Challenging Terrain](https://mlsanity.com/paper/2309.14594/) (2023)
- [UniCon: Universal Neural Controller For Physics-based Character Motion](https://mlsanity.com/paper/2011.15119/) (2020)
- [DribbleBot: Dynamic Legged Manipulation in the Wild](https://mlsanity.com/paper/2304.01159/) (2023)
- [Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotion](https://mlsanity.com/paper/2303.11330/) (2023)
- [Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robot](https://mlsanity.com/paper/2208.01160/) (2022)
- [Sim-to-Real Learning for Humanoid Box Loco-Manipulation](https://mlsanity.com/paper/2310.03191/) (2023)

## Built on by (most cited first, 30 of 139)

- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control](https://mlsanity.com/paper/2410.05260/) (2024)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation](https://mlsanity.com/paper/2410.11792/) (2024)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer](https://mlsanity.com/paper/2404.05695/) (2024)
- [Generalizable Humanoid Manipulation with 3D Diffusion Policies](https://mlsanity.com/paper/2410.10803/) (2024)
- [KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills](https://mlsanity.com/paper/2506.12851/) (2025)
- [Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.07773/) (2024)
- [TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization](https://mlsanity.com/paper/2503.19901/) (2025)
- [AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control](https://mlsanity.com/paper/2505.03738/) (2025)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds](https://mlsanity.com/paper/2502.10363/) (2025)
- [SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation](https://mlsanity.com/paper/2502.13143/) (2025)
- [Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration](https://mlsanity.com/paper/2502.14795/) (2025)
- [CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics](https://mlsanity.com/paper/2406.14558/) (2024)
- [LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction](https://mlsanity.com/paper/2506.13751/) (2025)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations](https://mlsanity.com/paper/2507.00990/) (2025)
- [WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control](https://mlsanity.com/paper/2512.11047/) (2025)
- [Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies](https://mlsanity.com/paper/2410.11825/) (2024)

## Abstract (arXiv)

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.
