# SPC-NeRF: Spatial Predictive Compression for Voxel Based Radiance Field

arXiv: https://arxiv.org/abs/2402.16366 · HTML: https://mlsanity.com/paper/2402.16366/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 74 references that are in the map.
- First posted on arXiv 26 Feb 2024.

## Builds on (most cited first, 30 of 43)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Knowledge Distillation: A Survey](https://mlsanity.com/paper/2006.05525/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Pruning Filters for Efficient ConvNets](https://mlsanity.com/paper/1608.08710/) (2016)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Channel Pruning for Accelerating Very Deep Neural Networks](https://mlsanity.com/paper/1707.06168/) (2017)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [PACT: Parameterized Clipping Activation for Quantized Neural Networks](https://mlsanity.com/paper/1805.06085/) (2018)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [Implicit Neural Representations for Image Compression](https://mlsanity.com/paper/2112.04267/) (2021)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization](https://mlsanity.com/paper/2311.18159/) (2023)
- [DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2205.15723/) (2022)
- [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://mlsanity.com/paper/2303.13277/) (2023)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)

## Built on by (most cited first, 4 of 4)

- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [HAC++: Towards 100X Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2501.12255/) (2025)
- [UAR-NVC: A Unified AutoRegressive Framework for Memory-Efficient Neural Video Compression](https://mlsanity.com/paper/2503.02733/) (2025)
- [FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting](https://mlsanity.com/paper/2506.04174/) (2025)

## Abstract (arXiv)

Representing the Neural Radiance Field (NeRF) with the explicit voxel grid (EVG) is a promising direction for improving NeRFs. However, the EVG representation is not efficient for storage and transmission because of the terrific memory cost. Current methods for compressing EVG mainly inherit the methods designed for neural network compression, such as pruning and quantization, which do not take full advantage of the spatial correlation of voxels. Inspired by prosperous digital image compression techniques, this paper proposes SPC-NeRF, a novel framework applying spatial predictive coding in EVG compression. The proposed framework can remove spatial redundancy efficiently for better compression performance.Moreover, we model the bitrate and design a novel form of the loss function, where we can jointly optimize compression ratio and distortion to achieve higher coding efficiency. Extensive experiments demonstrate that our method can achieve 32% bit saving compared to the state-of-the-art method VQRF on multiple representative test datasets, with comparable training time.
