# How Can LLM Guide RL? A Value-Based Approach

arXiv: https://arxiv.org/abs/2402.16181 · HTML: https://mlsanity.com/paper/2402.16181/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 66 references that are in the map.
- First posted on arXiv 25 Feb 2024.

## Builds on (most cited first, 30 of 55)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Code Llama: Open Foundation Models for Code](https://mlsanity.com/paper/2308.12950/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [VisualBERT: A Simple and Performant Baseline for Vision and Language](https://mlsanity.com/paper/1908.03557/) (2019)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [StarCoder: may the source be with you!](https://mlsanity.com/paper/2305.06161/) (2023)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Plan-and-Solve Prompting: Improving Zero-Shot Chain-of-Thought Reasoning by Large Language Models](https://mlsanity.com/paper/2305.04091/) (2023)
- [LLM+P: Empowering Large Language Models with Optimal Planning Proficiency](https://mlsanity.com/paper/2304.11477/) (2023)
- [LeanDojo: Theorem Proving with Retrieval-Augmented Language Models](https://mlsanity.com/paper/2306.15626/) (2023)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [MERLOT: Multimodal Neural Script Knowledge Models](https://mlsanity.com/paper/2106.02636/) (2021)
- [InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback](https://mlsanity.com/paper/2306.14898/) (2023)
- [Text2Motion: From Natural Language Instructions to Feasible Plans](https://mlsanity.com/paper/2303.12153/) (2023)
- [Pre-Trained Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2202.01771/) (2022)
- [Language Conditioned Imitation Learning over Unstructured Data](https://mlsanity.com/paper/2005.07648/) (2020)

## Built on by (most cited first, 13 of 13)

- [A Systematic Survey on Large Language Models for Algorithm Design](https://mlsanity.com/paper/2410.14716/) (2024)
- [Efficient Reinforcement Learning with Large Language Model Priors](https://mlsanity.com/paper/2410.07927/) (2024)
- [Monte Carlo Planning with Large Language Model for Text-Based Game Agents](https://mlsanity.com/paper/2504.16855/) (2025)
- [On the Modeling Capabilities of Large Language Models for Sequential Decision Making](https://mlsanity.com/paper/2410.05656/) (2024)
- [DSADF: Thinking Fast and Slow for Decision Making](https://mlsanity.com/paper/2505.08189/) (2025)
- [Zero-shot Model-based Reinforcement Learning using Large Language Models](https://mlsanity.com/paper/2410.11711/) (2024)
- [Think Twice, Act Once: A Co-Evolution Framework of LLM and RL for Large-Scale Decision Making](https://mlsanity.com/paper/2506.02522/) (2025)
- [EMO-R3: Reflective Reinforcement Learning for Emotional Reasoning in Multimodal Large Language Models](https://mlsanity.com/paper/2602.23802/) (2026)
- [Language-Model-Assisted Bi-Level Programming for Reward Learning from Internet Videos](https://mlsanity.com/paper/2410.09286/) (2024)
- [How well can LLMs provide planning feedback in grounded environments?](https://mlsanity.com/paper/2509.09790/) (2025)
- [Accelerating Reinforcement Learning Algorithms Convergence using Pre-trained Large Language Models as Tutors With Advice Reusing](https://mlsanity.com/paper/2509.08329/) (2025)
- [medR: Reward Engineering for Clinical Offline Reinforcement Learning via Tri-Drive Potential Functions](https://mlsanity.com/paper/2602.03305/) (2026)
- [Can Jev be Your Q or Policy in Reinforcement Learning?](https://mlsanity.com/paper/2610.11692/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has become the de facto standard practice for sequential decision-making problems by improving future acting policies with feedback. However, RL algorithms may require extensive trial-and-error interactions to collect useful feedback for improvement. On the other hand, recent developments in large language models (LLMs) have showcased impressive capabilities in language understanding and generation, yet they fall short in exploration and self-improvement capabilities for planning tasks, lacking the ability to autonomously refine their responses based on feedback. Therefore, in this paper, we study how the policy prior provided by the LLM can enhance the sample efficiency of RL algorithms. Specifically, we develop an algorithm named LINVIT that incorporates LLM guidance as a regularization factor in value-based RL, leading to significant reductions in the amount of data needed for learning, particularly when the difference between the ideal policy and the LLM-informed policy is small, which suggests that the initial policy is close to optimal, reducing the need for further exploration. Additionally, we present a practical algorithm SLINVIT that simplifies the construction of the value function and employs subgoals to reduce the search complexity. Our experiments across three interactive environments ALFWorld, InterCode, and BlocksWorld demonstrate that our method achieves state-of-the-art success rates and also surpasses previous RL and LLM approaches in terms of sample efficiency. Our code is available at https://github.com/agentification/Language-Integrated-VI.
