# RAUCA: A Novel Physical Adversarial Attack on Vehicle Detectors via Robust and Accurate Camouflage Generation

arXiv: https://arxiv.org/abs/2402.15853 · HTML: https://mlsanity.com/paper/2402.15853/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 25 references that are in the map.
- First posted on arXiv 24 Feb 2024.

## Builds on (most cited first, 17 of 17)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [MMDetection: Open MMLab Detection Toolbox and Benchmark](https://mlsanity.com/paper/1906.07155/) (2019)
- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [Sparse R-CNN: End-to-End Object Detection with Learnable Proposals](https://mlsanity.com/paper/2011.12450/) (2020)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Understanding Deep Image Representations by Inverting Them](https://mlsanity.com/paper/1412.0035/) (2014)
- [ShapeShifter: Robust Physical Adversarial Attack on Faster R-CNN Object Detector](https://mlsanity.com/paper/1804.05810/) (2018)
- [Dual Attention Suppression Attack: Generate Adversarial Camouflage in Physical World](https://mlsanity.com/paper/2103.01050/) (2021)
- [Dynamic R-CNN: Towards High Quality Object Detection via Dynamic Training](https://mlsanity.com/paper/2004.06002/) (2020)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [DTA: Physical Camouflage Attacks using Differentiable Transformation Network](https://mlsanity.com/paper/2203.09831/) (2022)
- [Physical Adversarial Attack on Vehicle Detector in the Carla Simulator](https://mlsanity.com/paper/2007.16118/) (2020)
- [ACTIVE: Towards Highly Transferable 3D Physical Camouflage for Universal and Robust Vehicle Evasion](https://mlsanity.com/paper/2308.07009/) (2023)

## Built on by (most cited first, 18 of 18)

- [3D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generation](https://mlsanity.com/paper/2507.01367/) (2025)
- [Universal Camouflage Attack on Vision-Language Models for Autonomous Driving](https://mlsanity.com/paper/2509.20196/) (2025)
- [Attack Anything: Blind DNNs via Universal Background Adversarial Attack](https://mlsanity.com/paper/2409.00029/) (2024)
- [RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering](https://mlsanity.com/paper/2411.09749/) (2024)
- [Physical Adversarial Camouflage through Gradient Calibration and Regularization](https://mlsanity.com/paper/2508.05414/) (2025)
- [Imperceptible Adversarial Examples in the Physical World](https://mlsanity.com/paper/2411.16622/) (2024)
- [3DGAA: Realistic and Robust 3D Gaussian-based Adversarial Attack for Autonomous Driving](https://mlsanity.com/paper/2507.09993/) (2025)
- [Toward Robust and Accurate Adversarial Camouflage Generation against Vehicle Detectors](https://mlsanity.com/paper/2411.10029/) (2024)
- [Toward Inherently Robust VLMs Against Visual Perception Attacks](https://mlsanity.com/paper/2506.11472/) (2025)
- [UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks](https://mlsanity.com/paper/2510.16923/) (2025)
- [PADetBench: Towards Benchmarking Physical Attacks against Object Detection](https://mlsanity.com/paper/2408.09181/) (2024)
- [TACO: Adversarial Camouflage Optimization on Trucks to Fool Object Detectors](https://mlsanity.com/paper/2410.21443/) (2024)
- [ComplicitSplat: Downstream Models are Vulnerable to Blackbox Attacks by 3D Gaussian Splat Camouflages](https://mlsanity.com/paper/2508.11854/) (2025)
- [In-the-Wild Camouflage Attack on Vehicle Detectors through Controllable Image Editing](https://mlsanity.com/paper/2603.19456/) (2026)
- [Thermal Topology Collapse: Universal Physical Patch Attacks on Infrared Vision Systems](https://mlsanity.com/paper/2603.21876/) (2026)
- [R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting](https://mlsanity.com/paper/2603.26067/) (2026)
- [Unleashing the Representational Power of Fourier Shapes for Attacking Infrared Object Detection](https://mlsanity.com/paper/2605.17822/) (2026)
- [ALLUDE: A Unified Evaluation System for Configurable Attacks in Differentiable Environments](https://mlsanity.com/paper/2607.17077/) (2026)

## Abstract (arXiv)

Adversarial camouflage is a widely used physical attack against vehicle detectors for its superiority in multi-view attack performance. One promising approach involves using differentiable neural renderers to facilitate adversarial camouflage optimization through gradient back-propagation. However, existing methods often struggle to capture environmental characteristics during the rendering process or produce adversarial textures that can precisely map to the target vehicle, resulting in suboptimal attack performance. Moreover, these approaches neglect diverse weather conditions, reducing the efficacy of generated camouflage across varying weather scenarios. To tackle these challenges, we propose a robust and accurate camouflage generation method, namely RAUCA. The core of RAUCA is a novel neural rendering component, Neural Renderer Plus (NRP), which can accurately project vehicle textures and render images with environmental characteristics such as lighting and weather. In addition, we integrate a multi-weather dataset for camouflage generation, leveraging the NRP to enhance the attack robustness. Experimental results on six popular object detectors show that RAUCA consistently outperforms existing methods in both simulation and real-world settings.
