# Is Offline Decision Making Possible with Only Few Samples? Reliable Decisions in Data-Starved Bandits via Trust Region Enhancement

arXiv: https://arxiv.org/abs/2402.15703 · HTML: https://mlsanity.com/paper/2402.15703/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 44 of its 77 references that are in the map.
- First posted on arXiv 24 Feb 2024.

## Builds on (most cited first, 30 of 44)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [AlgaeDICE: Policy Gradient from Arbitrary Experience](https://mlsanity.com/paper/1912.02074/) (2019)
- [Simple Bayesian Algorithms for Best Arm Identification](https://mlsanity.com/paper/1602.08448/) (2016)
- [Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learning](https://mlsanity.com/paper/2108.08812/) (2021)
- [Batch Value-function Approximation with Only Realizability](https://mlsanity.com/paper/2008.04990/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [Settling the Sample Complexity of Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2204.05275/) (2022)
- [Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms](https://mlsanity.com/paper/1407.8339/) (2014)
- [Thompson Sampling for Combinatorial Semi-Bandits](https://mlsanity.com/paper/1803.04623/) (2018)
- [Towards Instance-Optimal Offline Reinforcement Learning with Pessimism](https://mlsanity.com/paper/2110.08695/) (2021)
- [Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimism](https://mlsanity.com/paper/2305.18438/) (2023)
- [Near-optimal Offline Reinforcement Learning with Linear Representation: Leveraging Variance Information with Pessimism](https://mlsanity.com/paper/2203.05804/) (2022)
- [Scalable Generalized Linear Bandits: Online Computation and Hashing](https://mlsanity.com/paper/1706.00136/) (2017)
- [Provably Efficient Reward-Agnostic Navigation with Linear Value Iteration](https://mlsanity.com/paper/2008.07737/) (2020)
- [Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2205.15512/) (2022)
- [Improved Variance-Aware Confidence Sets for Linear Bandits and Linear Mixture MDP](https://mlsanity.com/paper/2101.12745/) (2021)

## Abstract (arXiv)

What can an agent learn in a stochastic Multi-Armed Bandit (MAB) problem from a dataset that contains just a single sample for each arm? Surprisingly, in this work, we demonstrate that even in such a data-starved setting it may still be possible to find a policy competitive with the optimal one. This paves the way to reliable decision-making in settings where critical decisions must be made by relying only on a handful of samples. Our analysis reveals that stochastic policies can be substantially better than deterministic ones for offline decision-making. Focusing on offline multi-armed bandits, we design an algorithm called Trust Region of Uncertainty for Stochastic policy enhancemenT (TRUST) which is quite different from the predominant value-based lower confidence bound approach. Its design is enabled by localization laws, critical radii, and relative pessimism. We prove that its sample complexity is comparable to that of LCB on minimax problems while being substantially lower on problems with very few samples. Finally, we consider an application to offline reinforcement learning in the special case where the logging policies are known.
