# Foundation Policies with Hilbert Representations

arXiv: https://arxiv.org/abs/2402.15567 · HTML: https://mlsanity.com/paper/2402.15567/

## Key facts

- Cited by 94 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 68 of its 80 references that are in the map.
- First posted on arXiv 23 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 68)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Masked Visual Pre-training for Motor Control](https://mlsanity.com/paper/2203.06173/) (2022)

## Built on by (most cited first, 30 of 94)

- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)
- [Is Value Learning Really the Main Bottleneck in Offline RL?](https://mlsanity.com/paper/2406.09329/) (2024)
- [Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models](https://mlsanity.com/paper/2502.14819/) (2025)
- [Universal Actions for Enhanced Embodied Foundation Models](https://mlsanity.com/paper/2501.10105/) (2025)
- [Horizon Reduction Makes RL Scalable](https://mlsanity.com/paper/2506.04168/) (2025)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [Hierarchical Planning with Latent World Models](https://mlsanity.com/paper/2604.03208/) (2026)
- [Temporal Difference Flows](https://mlsanity.com/paper/2503.09817/) (2025)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.00739/) (2025)
- [Fast Adaptation with Behavioral Foundation Models](https://mlsanity.com/paper/2504.07896/) (2025)
- [Value-guided action planning with JEPA world models](https://mlsanity.com/paper/2601.00844/) (2025)
- [Proto Successor Measure: Representing the Behavior Space of an RL Agent](https://mlsanity.com/paper/2411.19418/) (2024)
- [TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representations](https://mlsanity.com/paper/2407.08464/) (2024)
- [A Survey of State Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2506.17518/) (2025)
- [Dual Goal Representations](https://mlsanity.com/paper/2510.06714/) (2025)
- [Value Flows](https://mlsanity.com/paper/2510.07650/) (2025)
- [Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration](https://mlsanity.com/paper/2410.18076/) (2024)
- [State-Covering Trajectory Stitching for Diffusion Planners](https://mlsanity.com/paper/2506.00895/) (2025)
- [Learning Invariant Visual Representations for Planning with Joint-Embedding Predictive World Models](https://mlsanity.com/paper/2602.18639/) (2026)
- [Finer Behavioral Foundation Models via Auto-Regressive Features and Advantage Weighting](https://mlsanity.com/paper/2412.04368/) (2024)
- [Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.07744/) (2025)
- [Transitive RL: Value Learning via Divide and Conquer](https://mlsanity.com/paper/2510.22512/) (2025)
- [Unsupervised-to-Online Reinforcement Learning](https://mlsanity.com/paper/2408.14785/) (2024)
- [Flattening Hierarchies with Policy Bootstrapping](https://mlsanity.com/paper/2505.14975/) (2025)
- [Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching](https://mlsanity.com/paper/2411.07007/) (2024)
- [Intention-Conditioned Flow Occupancy Models](https://mlsanity.com/paper/2506.08902/) (2025)
- [Do's and Don'ts: Learning Desirable Skills with Instruction Videos](https://mlsanity.com/paper/2406.00324/) (2024)
- [Zero-Shot Adaptation of Behavioral Foundation Models to Unseen Dynamics](https://mlsanity.com/paper/2505.13150/) (2025)

## Abstract (arXiv)

Unsupervised and self-supervised objectives, such as next token prediction, have enabled pre-training generalist models from large amounts of unlabeled data. In reinforcement learning (RL), however, finding a truly general and scalable unsupervised pre-training objective for generalist policies from offline data remains a major open question. While a number of methods have been proposed to enable generic self-supervised RL, based on principles such as goal-conditioned RL, behavioral cloning, and unsupervised skill learning, such methods remain limited in terms of either the diversity of the discovered behaviors, the need for high-quality demonstration data, or the lack of a clear adaptation mechanism for downstream tasks. In this work, we propose a novel unsupervised framework to pre-train generalist policies that capture diverse, optimal, long-horizon behaviors from unlabeled offline data such that they can be quickly adapted to any arbitrary new tasks in a zero-shot manner. Our key insight is to learn a structured representation that preserves the temporal structure of the underlying environment, and then to span this learned latent space with directional movements, which enables various zero-shot policy "prompting" schemes for downstream tasks. Through our experiments on simulated robotic locomotion and manipulation benchmarks, we show that our unsupervised policies can solve goal-conditioned and general RL tasks in a zero-shot fashion, even often outperforming prior methods designed specifically for each setting. Our code and videos are available at https://seohong.me/projects/hilp/.
