# Open Ad Hoc Teamwork with Cooperative Game Theory

arXiv: https://arxiv.org/abs/2402.15259 · HTML: https://mlsanity.com/paper/2402.15259/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 51 references that are in the map.
- First posted on arXiv 23 Feb 2024.

## Builds on (most cited first, 24 of 24)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [A Survey of Large Language Models](https://mlsanity.com/paper/2303.18223/) (2023)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [Learning Attentional Communication for Multi-Agent Cooperation](https://mlsanity.com/paper/1805.07733/) (2018)
- [Learning to Schedule Communication in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1902.01554/) (2019)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Shapley Q-value: A Local Reward Approach to Solve Global Reward Games](https://mlsanity.com/paper/1907.05707/) (2019)
- [Multi-Agent Reinforcement Learning for Active Voltage Control on Power Distribution Networks](https://mlsanity.com/paper/2110.14300/) (2021)
- [A Survey of Ad Hoc Teamwork Research](https://mlsanity.com/paper/2202.10450/) (2022)
- [Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning](https://mlsanity.com/paper/2006.10412/) (2020)
- [Multi-agent Dynamic Algorithm Configuration](https://mlsanity.com/paper/2210.06835/) (2022)
- [Deep Interactive Bayesian Reinforcement Learning via Meta-Learning](https://mlsanity.com/paper/2101.03864/) (2021)
- [SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-Learning](https://mlsanity.com/paper/2105.15013/) (2021)
- [Relational Forward Models for Multi-Agent Learning](https://mlsanity.com/paper/1809.11044/) (2018)
- [LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning](https://mlsanity.com/paper/2112.02618/) (2021)
- [Zero-Shot Assistance in Sequential Decision Problems](https://mlsanity.com/paper/2202.07364/) (2022)

## Built on by (most cited first, 6 of 6)

- [Shapley Machine: A Game-Theoretic Framework for N-Agent Ad Hoc Teamwork](https://mlsanity.com/paper/2506.11285/) (2025)
- [A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2510.17697/) (2025)
- [AT-Drone: Benchmarking Adaptive Teaming in Multi-Drone Pursuit](https://mlsanity.com/paper/2502.09762/) (2025)
- [PC3D: Zero-Shot Cooperation Across Variable Rosters via Personalized Context Distillation](https://mlsanity.com/paper/2605.10377/) (2026)
- [Market Regime Council for Dynamic Credit Assignment in Multi-Agent LLM Decision Systems](https://mlsanity.com/paper/2605.24490/) (2026)
- [Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales](https://mlsanity.com/paper/2607.04972/) (2026)

## Abstract (arXiv)

Ad hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork (OAHT) further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. One promising solution in practice to this problem is leveraging the generalizability of graph neural networks to handle an unrestricted number of agents with various agent-types, named graph-based policy learning (GPL). However, its joint Q-value representation over a coordination graph lacks convincing explanations. In this paper, we establish a new theory to understand the representation of the joint Q-value for OAHT and its learning paradigm, through the lens of cooperative game theory. Building on our theory, we propose a novel algorithm named CIAO, based on GPL's framework, with additional provable implementation tricks that can facilitate learning. The demos of experimental results are available on https://sites.google.com/view/ciao2024, and the code of experiments is published on https://github.com/hsvgbkhgbv/CIAO.
