# GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion

arXiv: https://arxiv.org/abs/2402.14810 · HTML: https://mlsanity.com/paper/2402.14810/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 36 of its 53 references that are in the map.
- First posted on arXiv 22 Feb 2024.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 30 of 36)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [Generalizing to Unseen Domains: A Survey on Domain Generalization](https://mlsanity.com/paper/2103.03097/) (2021)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Domain Generalization via Invariant Feature Representation](https://mlsanity.com/paper/1301.2115/) (2013)
- [Domain Generalization with MixStyle](https://mlsanity.com/paper/2104.02008/) (2021)
- [Improving Diffusion Models for Inverse Problems using Manifold Constraints](https://mlsanity.com/paper/2206.00941/) (2022)
- [Domain Generalization via Model-Agnostic Learning of Semantic Features](https://mlsanity.com/paper/1910.13580/) (2019)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [A Variational Perspective on Solving Inverse Problems with Diffusion Models](https://mlsanity.com/paper/2305.04391/) (2023)
- [Solving Inverse Problems with Latent Diffusion Models via Hard Data Consistency](https://mlsanity.com/paper/2307.08123/) (2023)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [Sharpness-Aware Gradient Matching for Domain Generalization](https://mlsanity.com/paper/2303.10353/) (2023)
- [CHORE: Contact, Human and Object REconstruction from a single RGB image](https://mlsanity.com/paper/2204.02445/) (2022)
- [SAGA: Stochastic Whole-Body Grasping with Contact](https://mlsanity.com/paper/2112.10103/) (2021)
- [Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields](https://mlsanity.com/paper/2207.13807/) (2022)
- [Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips](https://mlsanity.com/paper/2309.05663/) (2023)
- [The Wanderings of Odysseus in 3D Scenes](https://mlsanity.com/paper/2112.09251/) (2021)
- [Batch Normalization Embeddings for Deep Domain Generalization](https://mlsanity.com/paper/2011.12672/) (2020)

## Built on by (most cited first, 30 of 35)

- [ShapeLLM: Universal 3D Object Understanding for Embodied Interaction](https://mlsanity.com/paper/2402.17766/) (2024)
- [Human-Object Interaction from Human-Level Instructions](https://mlsanity.com/paper/2406.17840/) (2024)
- [DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions](https://mlsanity.com/paper/2403.17827/) (2024)
- [BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects](https://mlsanity.com/paper/2412.05066/) (2024)
- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)
- [ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion](https://mlsanity.com/paper/2409.09300/) (2024)
- [ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping](https://mlsanity.com/paper/2412.16212/) (2024)
- [OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model](https://mlsanity.com/paper/2505.18947/) (2025)
- [SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control](https://mlsanity.com/paper/2412.15664/) (2024)
- [Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model](https://mlsanity.com/paper/2412.20657/) (2024)
- [CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects](https://mlsanity.com/paper/2505.21437/) (2025)
- [SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios](https://mlsanity.com/paper/2506.02444/) (2025)
- [Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2603.13615/) (2026)
- [F"urElise: Capturing and Physically Synthesizing Hand Motions of Piano Performance](https://mlsanity.com/paper/2410.05791/) (2024)
- [HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion](https://mlsanity.com/paper/2507.01737/) (2025)
- [GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interaction](https://mlsanity.com/paper/2410.13911/) (2024)
- [TrajFlow: Multi-modal Motion Prediction via Flow Matching](https://mlsanity.com/paper/2506.08541/) (2025)
- [FORCE: Physics-aware Human-object Interaction](https://mlsanity.com/paper/2403.11237/) (2024)
- [3D Human Interaction Generation: A Survey](https://mlsanity.com/paper/2503.13120/) (2025)
- [ARFlow: Human Action-Reaction Flow Matching with Physical Guidance](https://mlsanity.com/paper/2503.16973/) (2025)
- [FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation](https://mlsanity.com/paper/2602.13444/) (2026)
- [3D Whole-body Grasp Synthesis with Directional Controllability](https://mlsanity.com/paper/2408.16770/) (2024)
- [Diffusion-based 3D Hand Motion Recovery with Intuitive Physics](https://mlsanity.com/paper/2508.01835/) (2025)
- [HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2607.17097/) (2026)
- [Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation](https://mlsanity.com/paper/2511.01276/) (2025)
- [PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation](https://mlsanity.com/paper/2603.22193/) (2026)
- [UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis](https://mlsanity.com/paper/2607.28198/) (2026)
- [SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2511.19319/) (2025)
- [MOCHI: Motion Enhancement of Collaborative Human-object Interactions](https://mlsanity.com/paper/2606.18243/) (2026)
- [GIRAF: Towards Generalizable Human Interactions with Articulated Objects](https://mlsanity.com/paper/2607.07880/) (2026)

## Abstract (arXiv)

In this work, we tackle the challenging problem of denoising hand-object interactions (HOI). Given an erroneous interaction sequence, the objective is to refine the incorrect hand trajectory to remove interaction artifacts for a perceptually realistic sequence. This challenge involves intricate interaction noise, including unnatural hand poses and incorrect hand-object relations, alongside the necessity for robust generalization to new interactions and diverse noise patterns. We tackle those challenges through a novel approach, GeneOH Diffusion, incorporating two key designs: an innovative contact-centric HOI representation named GeneOH and a new domain-generalizable denoising scheme. The contact-centric representation GeneOH informatively parameterizes the HOI process, facilitating enhanced generalization across various HOI scenarios. The new denoising scheme consists of a canonical denoising model trained to project noisy data samples from a whitened noise space to a clean data manifold and a "denoising via diffusion" strategy which can handle input trajectories with various noise patterns by first diffusing them to align with the whitened noise space and cleaning via the canonical denoiser. Extensive experiments on four benchmarks with significant domain variations demonstrate the superior effectiveness of our method. GeneOH Diffusion also shows promise for various downstream applications. Project website: https://meowuu7.github.io/GeneOH-Diffusion/.
