# Automated Design and Optimization of Distributed Filtering Circuits via Reinforcement Learning

arXiv: https://arxiv.org/abs/2402.14236 · HTML: https://mlsanity.com/paper/2402.14236/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 49 references that are in the map.
- First posted on arXiv 22 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 16 of 16)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Deep Reinforcement Learning in Large Discrete Action Spaces](https://mlsanity.com/paper/1512.07679/) (2015)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Reinforcement Learning in a large scale photonic Recurrent Neural Network](https://mlsanity.com/paper/1711.05133/) (2017)
- [Continuous Control with Action Quantization from Demonstrations](https://mlsanity.com/paper/2110.10149/) (2021)
- [Quarl: A Learning-Based Quantum Circuit Optimizer](https://mlsanity.com/paper/2307.10120/) (2023)
- [Learning to Design Analog Circuits to Meet Threshold Specifications](https://mlsanity.com/paper/2307.13861/) (2023)

## Built on by (most cited first, 1 of 1)

- [Non-Overlapping Placement of Macro Cells based on Reinforcement Learning in Chip Design](https://mlsanity.com/paper/2407.18499/) (2024)

## Abstract (arXiv)

Designing distributed filter circuits (DFCs) is complex and time-consuming, involving setting and optimizing multiple hyperparameters. Traditional optimization methods, such as using the commercial finite element solver HFSS (High-Frequency Structure Simulator) to enumerate all parameter combinations with fixed steps and then simulate each combination, are not only time-consuming and labor-intensive but also rely heavily on the expertise and experience of electronics engineers, making it difficult to adapt to rapidly changing design requirements. Additionally, these commercial tools struggle with precise adjustments when parameters are sensitive to numerical changes, resulting in limited optimization effectiveness. This study proposes a novel end-to-end automated method for DFC design. The proposed method harnesses reinforcement learning (RL) algorithms, eliminating the dependence on the design experience of engineers. Thus, it significantly reduces the subjectivity and constraints associated with circuit design. The experimental findings demonstrate clear improvements in design efficiency and quality when comparing the proposed method with traditional engineer-driven methods. Furthermore, the proposed method achieves superior performance when designing complex or rapidly evolving DFCs, highlighting the substantial potential of RL in circuit design automation. In particular, compared to the existing DFC automation design method CircuitGNN, our method achieves an average performance improvement of 8.72%. Additionally, the execution efficiency of our method is 2000 times higher than CircuitGNN on the CPU and 241 times higher on the GPU.
