# Blending Data-Driven Priors in Dynamic Games

arXiv: https://arxiv.org/abs/2402.14174 · HTML: https://mlsanity.com/paper/2402.14174/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 68 of its 107 references that are in the map.
- First posted on arXiv 21 Feb 2024.

## Builds on (most cited first, 30 of 68)

- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Dataset](https://mlsanity.com/paper/2104.10133/) (2021)
- [TNT: Target-driveN Trajectory Prediction](https://mlsanity.com/paper/2008.08294/) (2020)
- [Wayformer: Motion Forecasting via Simple & Efficient Attention Networks](https://mlsanity.com/paper/2207.05844/) (2022)
- [Motion Transformer with Global Intention Localization and Local Movement Refinement](https://mlsanity.com/paper/2209.13508/) (2022)
- [MultiPath++: Efficient Information Fusion and Trajectory Aggregation for Behavior Prediction](https://mlsanity.com/paper/2111.14973/) (2021)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion](https://mlsanity.com/paper/2306.03083/) (2023)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Guided Conditional Diffusion for Controllable Traffic Simulation](https://mlsanity.com/paper/2210.17366/) (2022)
- [Maximum Entropy RL (Provably) Solves Some Robust RL Problems](https://mlsanity.com/paper/2103.06257/) (2021)
- [Scene Transformer: A unified architecture for predicting multiple agent trajectories](https://mlsanity.com/paper/2106.08417/) (2021)
- [Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research](https://mlsanity.com/paper/2310.08710/) (2023)
- [MotionLM: Multi-Agent Motion Forecasting as Language Modeling](https://mlsanity.com/paper/2309.16534/) (2023)
- [GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Driving](https://mlsanity.com/paper/2303.05760/) (2023)
- [MTR++: Multi-Agent Motion Prediction with Symmetric Scene Modeling and Guided Intention Querying](https://mlsanity.com/paper/2306.17770/) (2023)
- [Safe Planning in Dynamic Environments using Conformal Prediction](https://mlsanity.com/paper/2210.10254/) (2022)
- [Language-Guided Traffic Simulation via Scene-Level Diffusion](https://mlsanity.com/paper/2306.06344/) (2023)
- [HDGT: Heterogeneous Driving Graph Transformer for Multi-Agent Trajectory Prediction via Scene Encoding](https://mlsanity.com/paper/2205.09753/) (2022)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [The Safety Filter: A Unified View of Safety-Critical Control in Autonomous Systems](https://mlsanity.com/paper/2309.05837/) (2023)
- [M2I: From Factored Marginal Trajectory Prediction to Interactive Prediction](https://mlsanity.com/paper/2202.11884/) (2022)
- [Differentiable Integrated Motion Prediction and Planning with Learnable Cost Function for Autonomous Driving](https://mlsanity.com/paper/2207.10422/) (2022)
- [ScePT: Scene-consistent, Policy-based Trajectory Predictions for Planning](https://mlsanity.com/paper/2206.13387/) (2022)
- [CAT: Closed-loop Adversarial Training for Safe End-to-End Driving](https://mlsanity.com/paper/2310.12432/) (2023)
- [Adaptive Conformal Prediction for Motion Planning among Dynamic Agents](https://mlsanity.com/paper/2212.00278/) (2022)
- [Hierarchical Game-Theoretic Planning for Autonomous Vehicles](https://mlsanity.com/paper/1810.05766/) (2018)
- [DiversityGAN: Diversity-Aware Vehicle Motion Prediction via Latent Semantic Sampling](https://mlsanity.com/paper/1911.12736/) (2019)
- [Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games](https://mlsanity.com/paper/1909.04694/) (2019)

## Built on by (most cited first, 6 of 6)

- [Safety-Critical Traffic Simulation with Adversarial Transfer of Driving Intentions](https://mlsanity.com/paper/2503.05180/) (2025)
- [Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Games](https://mlsanity.com/paper/2404.00045/) (2024)
- [Recent Advances in Multi-Agent Human Trajectory Prediction: A Comprehensive Review](https://mlsanity.com/paper/2506.14831/) (2025)
- [Proximal State Nudging: Reducing Skill Atrophy from AI Assistance](https://mlsanity.com/paper/2605.20355/) (2026)
- [Deep Reinforcement-Learning-Guided Model Predictive Control for Preventing Overtakes in Autonomous Racing](https://mlsanity.com/paper/2607.20973/) (2026)
- [Turning Safety into Competence: Minimally Exploitable Robot Policies via Safety-Filtered Reinforcement Learning](https://mlsanity.com/paper/2609.27312/) (2026)

## Abstract (arXiv)

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.
