# Social Environment Design

arXiv: https://arxiv.org/abs/2402.14090 · HTML: https://mlsanity.com/paper/2402.14090/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 91 references that are in the map.
- First posted on arXiv 21 Feb 2024.

## Builds on (most cited first, 30 of 45)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Multi-Agent Reinforcement Learning is a Sequence Modeling Problem](https://mlsanity.com/paper/2205.14953/) (2022)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks](https://mlsanity.com/paper/1812.09755/) (2018)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Deep Coordination Graphs](https://mlsanity.com/paper/1910.00091/) (2019)
- [Off-Policy Multi-Agent Decomposed Policy Gradients](https://mlsanity.com/paper/2007.12322/) (2020)
- [Celebrating Diversity in Shared Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.02195/) (2021)
- [Learning Nearly Decomposable Value Functions Via Communication Minimization](https://mlsanity.com/paper/1910.05366/) (2019)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [A multi-agent reinforcement learning model of common-pool resource appropriation](https://mlsanity.com/paper/1707.06600/) (2017)
- [Melting Pot 2.0](https://mlsanity.com/paper/2211.13746/) (2022)
- [Optimal Auctions through Deep Learning: Advances in Differentiable Economics](https://mlsanity.com/paper/1706.03459/) (2017)
- [Automated Mechanism Design via Neural Networks](https://mlsanity.com/paper/1805.03382/) (2018)
- [Context-Aware Sparse Deep Coordination Graphs](https://mlsanity.com/paper/2106.02886/) (2021)
- [Optimal-er Auctions through Attention](https://mlsanity.com/paper/2202.13110/) (2022)
- [Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoning](https://mlsanity.com/paper/1901.09216/) (2019)
- [A Scalable Neural Network for DSIC Affine Maximizer Auction Design](https://mlsanity.com/paper/2305.12162/) (2023)
- [M3RL: Mind-aware Multi-agent Management Reinforcement Learning](https://mlsanity.com/paper/1810.00147/) (2018)

## Built on by (most cited first, 2 of 2)

- [On The Sample Complexity Bounds In Bilevel Reinforcement Learning](https://mlsanity.com/paper/2503.17644/) (2025)
- [Large Legislative Models: Towards Efficient AI Policymaking in Economic Simulations](https://mlsanity.com/paper/2410.08345/) (2024)

## Abstract (arXiv)

Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI for automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policy-making. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.
