# Misalignment, Learning, and Ranking: Harnessing Users Limited Attention

arXiv: https://arxiv.org/abs/2402.14013 · HTML: https://mlsanity.com/paper/2402.14013/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 52 references that are in the map.
- First posted on arXiv 21 Feb 2024.

## Builds on (most cited first, 24 of 24)

- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Online Learning under Delayed Feedback](https://mlsanity.com/paper/1306.0686/) (2013)
- [Cascading Bandits: Learning to Rank in the Cascade Model](https://mlsanity.com/paper/1502.02763/) (2015)
- [Bayesian Incentive-Compatible Bandit Exploration](https://mlsanity.com/paper/1502.04147/) (2015)
- [Cascading Bandits for Large-Scale Recommendation Problems](https://mlsanity.com/paper/1603.05359/) (2016)
- [Online Learning via Offline Greedy Algorithms: Applications in Market Design and Optimization](https://mlsanity.com/paper/2102.11050/) (2021)
- [Bayesian Exploration: Incentivizing Exploration in Bayesian Games](https://mlsanity.com/paper/1602.07570/) (2016)
- [Oracle-Efficient Online Learning and Auction Design](https://mlsanity.com/paper/1611.01688/) (2016)
- [TopRank: A practical algorithm for online stochastic ranking](https://mlsanity.com/paper/1806.02248/) (2018)
- [Multiple-Play Bandits in the Position-Based Model](https://mlsanity.com/paper/1606.02448/) (2016)
- [Online Learning to Rank in Stochastic Click Models](https://mlsanity.com/paper/1703.02527/) (2017)
- [Contextual Search via Intrinsic Volumes](https://mlsanity.com/paper/1804.03195/) (2018)
- [The Price of Incentivizing Exploration: A Characterization via Thompson Sampling and Sample Complexity](https://mlsanity.com/paper/2002.00558/) (2020)
- [Online Clustering of Contextual Cascading Bandits](https://mlsanity.com/paper/1711.08594/) (2017)
- [Incentivizing Exploration with Selective Data Disclosure](https://mlsanity.com/paper/1811.06026/) (2018)
- [Contextual Inverse Optimization: Offline and Online Learning](https://mlsanity.com/paper/2106.14015/) (2021)
- [DCM Bandits: Learning to Rank with Multiple Clicks](https://mlsanity.com/paper/1602.03146/) (2016)
- [Contextual Recommendations and Low-Regret Cutting-Plane Algorithms](https://mlsanity.com/paper/2106.04819/) (2021)
- [Multi-armed Bandits with Compensation](https://mlsanity.com/paper/1811.01715/) (2018)
- [Bayesian Exploration with Heterogeneous Agents](https://mlsanity.com/paper/1902.07119/) (2019)
- [Learning Product Rankings Robust to Fake Users](https://mlsanity.com/paper/2009.05138/) (2020)
- [Sequential Submodular Maximization and Applications to Ranking an Assortment of Products](https://mlsanity.com/paper/2002.09458/) (2020)
- [Optimizing Expected Utility in a Multinomial Logit Model with Position Bias and Social Influence](https://mlsanity.com/paper/1411.0279/) (2014)

## Built on by (most cited first, 1 of 1)

- [From Personalization to Prejudice: Bias and Discrimination in Memory-Enhanced AI Agents for Recruitment](https://mlsanity.com/paper/2512.16532/) (2025)

## Abstract (arXiv)

In digital health and EdTech, recommendation systems face a significant challenge: users often choose impulsively, in ways that conflict with the platform's long-term payoffs. This misalignment makes it difficult to effectively learn to rank items, as it may hinder exploration of items with greater long-term payoffs. Our paper tackles this issue by utilizing users' limited attention spans. We propose a model where a platform presents items with unknown payoffs to the platform in a ranked list to T users over time. Each user selects an item by first considering a prefix window of these ranked items and then picking the highest preferred item in that window (and the platform observes its payoff for this item). We study the design of online bandit algorithms that obtain vanishing regret against hindsight optimal benchmarks. We first consider adversarial window sizes and stochastic iid payoffs. We design an active-elimination-based algorithm that achieves an optimal instance-dependent regret bound of O(log(T)), by showing matching regret upper and lower bounds. The key idea is using the combinatorial structure of the problem to either obtain a large payoff from each item or to explore by getting a sample from that item. This method systematically narrows down the item choices to enhance learning efficiency and payoff. Second, we consider adversarial payoffs and stochastic iid window sizes. We start from the full-information problem of finding the permutation that maximizes the expected payoff. By a novel combinatorial argument, we characterize the polytope of admissible item selection probabilities by a permutation and show it has a polynomial-size representation. Using this representation, we show how standard algorithms for adversarial online linear optimization in the space of admissible probabilities can be used to obtain a polynomial-time algorithm with O(√T) regret.
