# Flexible Physical Camouflage Generation Based on a Differential Approach

arXiv: https://arxiv.org/abs/2402.13575 · HTML: https://mlsanity.com/paper/2402.13575/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 70 references that are in the map.
- First posted on arXiv 21 Feb 2024.

## Builds on (most cited first, 30 of 46)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Cascade R-CNN: Delving into High Quality Object Detection](https://mlsanity.com/paper/1712.00726/) (2017)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [DETRs Beat YOLOs on Real-time Object Detection](https://mlsanity.com/paper/2304.08069/) (2023)
- [Object Detection in 20 Years: A Survey](https://mlsanity.com/paper/1905.05055/) (2019)
- [Adversarial Patch](https://mlsanity.com/paper/1712.09665/) (2017)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depth](https://mlsanity.com/paper/2104.14540/) (2021)
- [On the Robustness of Vision Transformers to Adversarial Examples](https://mlsanity.com/paper/2104.02610/) (2021)
- [Physical Adversarial Examples for Object Detectors](https://mlsanity.com/paper/1807.07769/) (2018)
- [ShapeShifter: Robust Physical Adversarial Attack on Faster R-CNN Object Detector](https://mlsanity.com/paper/1804.05810/) (2018)
- [Making an Invisibility Cloak: Real World Adversarial Attacks on Object Detectors](https://mlsanity.com/paper/1910.14667/) (2019)
- [DPatch: An Adversarial Patch Attack on Object Detectors](https://mlsanity.com/paper/1806.02299/) (2018)
- [Self-Supervised Monocular Depth Hints](https://mlsanity.com/paper/1909.09051/) (2019)
- [Dual Attention Suppression Attack: Generate Adversarial Camouflage in Physical World](https://mlsanity.com/paper/2103.01050/) (2021)
- [Shadows can be Dangerous: Stealthy and Effective Physical-world Adversarial Attack by Natural Phenomenon](https://mlsanity.com/paper/2203.03818/) (2022)

## Built on by (most cited first, 7 of 7)

- [Attack Anything: Blind DNNs via Universal Background Adversarial Attack](https://mlsanity.com/paper/2409.00029/) (2024)
- [RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering](https://mlsanity.com/paper/2411.09749/) (2024)
- [UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks](https://mlsanity.com/paper/2510.16923/) (2025)
- [Physical Adversarial Attack on Monocular Depth Estimation via Shape-Varying Patches](https://mlsanity.com/paper/2407.17312/) (2024)
- [TACO: Adversarial Camouflage Optimization on Trucks to Fool Object Detectors](https://mlsanity.com/paper/2410.21443/) (2024)
- [ALLUDE: A Unified Evaluation System for Configurable Attacks in Differentiable Environments](https://mlsanity.com/paper/2607.17077/) (2026)
- [Physical Adversarial Examples for Person Detectors in Thermal Images Based on 3D Modeling](https://mlsanity.com/paper/2608.30839/) (2026)

## Abstract (arXiv)

This study introduces a novel approach to neural rendering, specifically tailored for adversarial camouflage, within an extensive 3D rendering framework. Our method, named FPA, goes beyond traditional techniques by faithfully simulating lighting conditions and material variations, ensuring a nuanced and realistic representation of textures on a 3D target. To achieve this, we employ a generative approach that learns adversarial patterns from a diffusion model. This involves incorporating a specially designed adversarial loss and covert constraint loss to guarantee the adversarial and covert nature of the camouflage in the physical world. Furthermore, we showcase the effectiveness of the proposed camouflage in sticker mode, demonstrating its ability to cover the target without compromising adversarial information. Through empirical and physical experiments, FPA exhibits strong performance in terms of attack success rate and transferability. Additionally, the designed sticker-mode camouflage, coupled with a concealment constraint, adapts to the environment, yielding diverse styles of texture. Our findings highlight the versatility and efficacy of the FPA approach in adversarial camouflage applications.
