# Learning Highly Dynamic Behaviors for Quadrupedal Robots

arXiv: https://arxiv.org/abs/2402.13473 · HTML: https://mlsanity.com/paper/2402.13473/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Feb 2024.

## Built on by (most cited first, 7 of 7)

- [DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets](https://mlsanity.com/paper/2404.19264/) (2024)
- [SoloParkour: Constrained Reinforcement Learning for Visual Locomotion from Privileged Experience](https://mlsanity.com/paper/2409.13678/) (2024)
- [Reinforcement Learning from Wild Animal Videos](https://mlsanity.com/paper/2412.04273/) (2024)
- [Mouse Lockbox Dataset: Behavior Recognition for Mice Solving Lockboxes](https://mlsanity.com/paper/2505.15408/) (2025)
- [Unlocking the Potential of Soft Actor-Critic for Imitation Learning](https://mlsanity.com/paper/2509.24539/) (2025)
- [Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.10514/) (2026)
- [Cooperative-Competitive Team Play of Real-World Craft Robots](https://mlsanity.com/paper/2602.21119/) (2026)

## Abstract (arXiv)

Learning highly dynamic behaviors for robots has been a longstanding challenge. Traditional approaches have demonstrated robust locomotion, but the exhibited behaviors lack diversity and agility. They employ approximate models, which lead to compromises in performance. Data-driven approaches have been shown to reproduce agile behaviors of animals, but typically have not been able to learn highly dynamic behaviors. In this paper, we propose a learning-based approach to enable robots to learn highly dynamic behaviors from animal motion data. The learned controller is deployed on a quadrupedal robot and the results show that the controller is able to reproduce highly dynamic behaviors including sprinting, jumping and sharp turning. Various behaviors can be activated through human interaction using a stick with markers attached to it. Based on the motion pattern of the stick, the robot exhibits walking, running, sitting and jumping, much like the way humans interact with a pet.
