# Fundamental Benefit of Alternating Updates in Minimax Optimization

arXiv: https://arxiv.org/abs/2402.10475 · HTML: https://mlsanity.com/paper/2402.10475/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 37 references that are in the map.
- First posted on arXiv 16 Feb 2024.

## Builds on (most cited first, 9 of 9)

- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium](https://mlsanity.com/paper/1706.08500/) (2017)
- [A Variational Inequality Perspective on Generative Adversarial Networks](https://mlsanity.com/paper/1802.10551/) (2018)
- [Accelerated Algorithms for Smooth Convex-Concave Minimax Problems with O(1/k2) Rate on Squared Gradient Norm](https://mlsanity.com/paper/2102.07922/) (2021)
- [Fast Extra Gradient Methods for Smooth Structured Nonconvex-Nonconcave Minimax Problems](https://mlsanity.com/paper/2106.02326/) (2021)
- [Stochastic AUC Maximization with Deep Neural Networks](https://mlsanity.com/paper/1908.10831/) (2019)
- [Exact Optimal Accelerated Complexity for Fixed-Point Iterations](https://mlsanity.com/paper/2201.11413/) (2022)
- [Accelerating Smooth Games by Manipulating Spectral Shapes](https://mlsanity.com/paper/2001.00602/) (2020)
- [Accelerated Minimax Algorithms Flock Together](https://mlsanity.com/paper/2205.11093/) (2022)

## Built on by (most cited first, 9 of 9)

- [Negative Stepsizes Make Gradient-Descent-Ascent Converge](https://mlsanity.com/paper/2505.01423/) (2025)
- [Multiplayer Federated Learning: Reaching Equilibrium with Less Communication](https://mlsanity.com/paper/2501.08263/) (2025)
- [Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games](https://mlsanity.com/paper/2505.19537/) (2025)
- [Optimal Alternating Regret for Online Learning and Games](https://mlsanity.com/paper/2608.24731/) (2026)
- [Min-Max Optimization Is Strictly Easier Than Variational Inequalities](https://mlsanity.com/paper/2511.03052/) (2025)
- [Decoupled SGDA for Games with Intermittent Strategy Communication](https://mlsanity.com/paper/2501.14652/) (2025)
- [Negative Momentum for Convex-Concave Optimization](https://mlsanity.com/paper/2604.17145/) (2026)
- [On Same-Sample and Independent-Sample Stochastic Extragradient for Monotone Variational Inequalities](https://mlsanity.com/paper/2608.06182/) (2026)
- [Near-Optimal Single-Loop Predictor--Corrector Extragradient Method for Strongly Convex--Strongly Concave Minimax Optimization](https://mlsanity.com/paper/2609.20327/) (2026)

## Abstract (arXiv)

The Gradient Descent-Ascent (GDA) algorithm, designed to solve minimax optimization problems, takes the descent and ascent steps either simultaneously (Sim-GDA) or alternately (Alt-GDA). While Alt-GDA is commonly observed to converge faster, the performance gap between the two is not yet well understood theoretically, especially in terms of global convergence rates. To address this theory-practice gap, we present fine-grained convergence analyses of both algorithms for strongly-convex-strongly-concave and Lipschitz-gradient objectives. Our new iteration complexity upper bound of Alt-GDA is strictly smaller than the lower bound of Sim-GDA; i.e., Alt-GDA is provably faster. Moreover, we propose Alternating-Extrapolation GDA (Alex-GDA), a general algorithmic framework that subsumes Sim-GDA and Alt-GDA, for which the main idea is to alternately take gradients from extrapolations of the iterates. We show that Alex-GDA satisfies a smaller iteration complexity bound, identical to that of the Extra-gradient method, while requiring less gradient computations. We also prove that Alex-GDA enjoys linear convergence for bilinear problems, for which both Sim-GDA and Alt-GDA fail to converge at all.
