# Revisiting Experience Replayable Conditions

arXiv: https://arxiv.org/abs/2402.10374 · HTML: https://mlsanity.com/paper/2402.10374/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 47 of its 70 references that are in the map.
- First posted on arXiv 15 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 47)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Domain-Adversarial Training of Neural Networks](https://mlsanity.com/paper/1505.07818/) (2015)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Root Mean Square Layer Normalization](https://mlsanity.com/paper/1910.07467/) (2019)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Responsive Safety in Reinforcement Learning by PID Lagrangian Methods](https://mlsanity.com/paper/2007.03964/) (2020)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [Learning Fine-grained Image Similarity with Deep Ranking](https://mlsanity.com/paper/1404.4661/) (2014)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Recent Advances in Reinforcement Learning in Finance](https://mlsanity.com/paper/2112.04553/) (2021)
- [Interpretable End-to-end Urban Autonomous Driving with Latent Deep Reinforcement Learning](https://mlsanity.com/paper/2001.08726/) (2020)
- [Hard negative examples are hard, but useful](https://mlsanity.com/paper/2007.12749/) (2020)
- [MyoSuite -- A contact-rich simulation suite for musculoskeletal motor control](https://mlsanity.com/paper/2205.13600/) (2022)
- [Remember and Forget for Experience Replay](https://mlsanity.com/paper/1807.05827/) (2018)
- [Experience Replay with Likelihood-free Importance Weights](https://mlsanity.com/paper/2006.13169/) (2020)
- [Interpolated Policy Gradient: Merging On-Policy and Off-Policy Gradient Estimation for Deep Reinforcement Learning](https://mlsanity.com/paper/1706.00387/) (2017)
- [P3O: Policy-on Policy-off Policy Optimization](https://mlsanity.com/paper/1905.01756/) (2019)

## Built on by (most cited first, 3 of 3)

- [Investigating the Interplay of Prioritized Replay and Generalization](https://mlsanity.com/paper/2407.09702/) (2024)
- [CubeDAgger: Interactive Imitation Learning for Dynamic Systems with Efficient yet Low-risk Interaction](https://mlsanity.com/paper/2505.04897/) (2025)
- [ES-C51: Expected Sarsa Based C51 Distributional Reinforcement Learning Algorithm](https://mlsanity.com/paper/2510.15006/) (2025)

## Abstract (arXiv)

Experience replay (ER) used in (deep) reinforcement learning is considered to be applicable only to off-policy algorithms. However, there have been some cases in which ER has been applied for on-policy algorithms, suggesting that off-policyness might be a sufficient condition for applying ER. This paper reconsiders more strict "experience replayable conditions" (ERC) and proposes the way of modifying the existing algorithms to satisfy ERC. In light of this, it is postulated that the instability of policy improvements represents a pivotal factor in ERC. The instability factors are revealed from the viewpoint of metric learning as i) repulsive forces from negative samples and ii) replays of inappropriate experiences. Accordingly, the corresponding stabilization tricks are derived. As a result, it is confirmed through numerical simulations that the proposed stabilization tricks make ER applicable to an advantage actor-critic, an on-policy algorithm. Moreover, its learning performance is comparable to that of a soft actor-critic, a state-of-the-art off-policy algorithm.
