# Large Language Models as Minecraft Agents

arXiv: https://arxiv.org/abs/2402.08392 · HTML: https://mlsanity.com/paper/2402.08392/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 22 of its 39 references that are in the map.
- First posted on arXiv 13 Feb 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 22 of 22)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling](https://mlsanity.com/paper/2301.12050/) (2023)
- [AgentSims: An Open-Source Sandbox for Large Language Model Evaluation](https://mlsanity.com/paper/2308.04026/) (2023)
- [Towards autonomous system: flexible modular production system enhanced with large language model agents](https://mlsanity.com/paper/2304.14721/) (2023)
- [Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence](https://mlsanity.com/paper/2210.07109/) (2022)
- [Improving Grounded Language Understanding in a Collaborative Environment by Interacting with Agents Through Help Feedback](https://mlsanity.com/paper/2304.10750/) (2023)
- [Learning to Execute Actions or Ask Clarification Questions](https://mlsanity.com/paper/2204.08373/) (2022)
- [CraftAssist: A Framework for Dialogue-enabled Interactive Agents](https://mlsanity.com/paper/1907.08584/) (2019)
- [Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021](https://mlsanity.com/paper/2205.02388/) (2022)
- [Why Build an Assistant in Minecraft?](https://mlsanity.com/paper/1907.09273/) (2019)
- [Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions](https://mlsanity.com/paper/2305.10783/) (2023)
- [Collecting Interactive Multi-modal Datasets for Grounded Language Understanding](https://mlsanity.com/paper/2211.06552/) (2022)
- [Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions](https://mlsanity.com/paper/2211.00688/) (2022)

## Built on by (most cited first, 7 of 7)

- [Language Models are Crossword Solvers](https://mlsanity.com/paper/2406.09043/) (2024)
- [Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft](https://mlsanity.com/paper/2406.17553/) (2024)
- [A LLM Benchmark based on the Minecraft Builder Dialog Agent Task](https://mlsanity.com/paper/2407.12734/) (2024)
- [Correct Answers from Sound Reasoning: Verifiable Process Supervision for Language Models](https://mlsanity.com/paper/2605.12519/) (2026)
- [Nebula: A discourse aware Minecraft Builder](https://mlsanity.com/paper/2406.18164/) (2024)
- [Towards No-Code Programming of Cobots: Experiments with Code Synthesis by Large Code Models for Conversational Programming](https://mlsanity.com/paper/2409.11041/) (2024)
- [Mixing Expert Knowledge: Bring Human Thoughts Back To the Game of Go](https://mlsanity.com/paper/2601.16447/) (2026)

## Abstract (arXiv)

In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.
