# Understanding Model Selection For Learning In Strategic Environments

arXiv: https://arxiv.org/abs/2402.07588 · HTML: https://mlsanity.com/paper/2402.07588/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 49 references that are in the map.
- First posted on arXiv 12 Feb 2024.

## Builds on (most cited first, 21 of 21)

- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Training Compute-Optimal Large Language Models](https://mlsanity.com/paper/2203.15556/) (2022)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Double Descent: Where Bigger Models and More Data Hurt](https://mlsanity.com/paper/1912.02292/) (2019)
- [Explaining Neural Scaling Laws](https://mlsanity.com/paper/2102.06701/) (2021)
- [Performative Prediction](https://mlsanity.com/paper/2002.06673/) (2020)
- [Strategic Classification](https://mlsanity.com/paper/1506.06980/) (2015)
- [Manipulating Machine Learning: Poisoning Attacks and Countermeasures for Regression Learning](https://mlsanity.com/paper/1804.00308/) (2018)
- [Strategic Classification from Revealed Preferences](https://mlsanity.com/paper/1710.07887/) (2017)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [Model Selection in Contextual Stochastic Bandit Problems](https://mlsanity.com/paper/2003.01704/) (2020)
- [Model selection for contextual bandits](https://mlsanity.com/paper/1906.00531/) (2019)
- [Who Leads and Who Follows in Strategic Classification?](https://mlsanity.com/paper/2106.12529/) (2021)
- [On Gradient-Based Learning in Continuous Games](https://mlsanity.com/paper/1804.05464/) (2018)
- [Scaling Laws for a Multi-Agent Reinforcement Learning Model](https://mlsanity.com/paper/2210.00849/) (2022)
- [Algorithmic Collective Action in Machine Learning](https://mlsanity.com/paper/2302.04262/) (2023)
- [Simple and optimal high-probability bounds for strongly-convex stochastic gradient descent](https://mlsanity.com/paper/1909.00843/) (2019)
- [Improved Bayes Risk Can Yield Reduced Social Welfare Under Competition](https://mlsanity.com/paper/2306.14670/) (2023)
- [Strategic Distribution Shift of Interacting Agents via Coupled Gradient Flows](https://mlsanity.com/paper/2307.01166/) (2023)
- [Informational Braess' Paradox: The Effect of Information on Traffic Congestion](https://mlsanity.com/paper/1601.02039/) (2016)

## Built on by (most cited first, 3 of 3)

- [AI-Assisted Decision Making with Human Learning](https://mlsanity.com/paper/2502.13062/) (2025)
- [Safety vs. Performance: How Multi-Objective Learning Reduces Barriers to Market Entry](https://mlsanity.com/paper/2409.03734/) (2024)
- [Adaptive Protein Tokenization](https://mlsanity.com/paper/2602.06418/) (2026)

## Abstract (arXiv)

The deployment of ever-larger machine learning models reflects a growing consensus that the more expressive the model class one optimizes overunicodex2013and the more data one has access tounicodex2013the more one can improve performance. As models get deployed in a variety of real-world scenarios, they inevitably face strategic environments. In this work, we consider the natural question of how the interplay of models and strategic interactions affects the relationship between performance at equilibrium and the expressivity of model classes. We find that strategic interactions can break the conventional viewunicodex2013meaning that performance does not necessarily monotonically improve as model classes get larger or more expressive (even with infinite data). We show the implications of this result in several contexts including strategic regression, strategic classification, and multi-agent reinforcement learning. In particular, we show that each of these settings admits a Braess' paradox-like phenomenon in which optimizing over less expressive model classes allows one to achieve strictly better equilibrium outcomes. Motivated by these examples, we then propose a new paradigm for model selection in games wherein an agent seeks to choose amongst different model classes to use as their action set in a game.
