# Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffs

arXiv: https://arxiv.org/abs/2402.07453 · HTML: https://mlsanity.com/paper/2402.07453/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 28 references that are in the map.
- First posted on arXiv 12 Feb 2024.

## Builds on (most cited first, 8 of 8)

- [The price of bandit information in multiclass online classification](https://mlsanity.com/paper/1302.1043/) (2013)
- [Online Learning with Simple Predictors and a Combinatorial Characterization of Minimax in 0/1 Games](https://mlsanity.com/paper/2102.01646/) (2021)
- [Optimal Prediction Using Expert Advice and Randomized Littlestone Dimension](https://mlsanity.com/paper/2302.13849/) (2023)
- [List Online Classification](https://mlsanity.com/paper/2303.15383/) (2023)
- [Multiclass Online Learnability under Bandit Feedback](https://mlsanity.com/paper/2308.04620/) (2023)
- [A note on the price of bandit feedback for mistake-bounded online learning](https://mlsanity.com/paper/2101.06891/) (2021)
- [Online Learning with an Almost Perfect Expert](https://mlsanity.com/paper/1807.11169/) (2018)
- [Bounds on the price of feedback for mistake-bounded online learning](https://mlsanity.com/paper/2401.05794/) (2024)

## Built on by (most cited first, 9 of 9)

- [Strategic Littlestone Dimension: Improved Bounds on Online Strategic Classification](https://mlsanity.com/paper/2407.11619/) (2024)
- [Online Learning of Neural Networks](https://mlsanity.com/paper/2505.09167/) (2025)
- [Deterministic Apple Tasting](https://mlsanity.com/paper/2410.10404/) (2024)
- [From Contextual Combinatorial Semi-Bandits to Bandit List Classification: Improved Sample Complexity with Sparse Rewards](https://mlsanity.com/paper/2502.09257/) (2025)
- [Mistake-bounded online learning with operation caps](https://mlsanity.com/paper/2509.03892/) (2025)
- [Achieving Optimal Static and Dynamic Regret Simultaneously in Bandits with Deterministic Losses](https://mlsanity.com/paper/2602.07418/) (2026)
- [The Sample Complexity of Multiclass and Sparse Contextual Bandits](https://mlsanity.com/paper/2605.29645/) (2026)
- [Online learning of smooth functions on ℝ](https://mlsanity.com/paper/2604.03525/) (2026)
- [Optimal Randomized Proper Online Learning](https://mlsanity.com/paper/2609.21445/) (2026)

## Abstract (arXiv)

Consider the domain of multiclass classification within the adversarial online setting. What is the price of relying on bandit feedback as opposed to full information? To what extent can an adaptive adversary amplify the loss compared to an oblivious one? To what extent can a randomized learner reduce the loss compared to a deterministic one? We study these questions in the mistake bound model and provide nearly tight answers. We demonstrate that the optimal mistake bound under bandit feedback is at most O(k) times higher than the optimal mistake bound in the full information case, where k represents the number of labels. This bound is tight and provides an answer to an open question previously posed and studied by Daniely and Helbertal ['13] and by Long ['17, '20], who focused on deterministic learners. Moreover, we present nearly optimal bounds of tildeTheta(k) on the gap between randomized and deterministic learners, as well as between adaptive and oblivious adversaries in the bandit feedback setting. This stands in contrast to the full information scenario, where adaptive and oblivious adversaries are equivalent, and the gap in mistake bounds between randomized and deterministic learners is a constant multiplicative factor of 2. In addition, our results imply that in some cases the optimal randomized mistake bound is approximately the square-root of its deterministic parallel. Previous results show that this is essentially the smallest it can get.
